Biblio
The resistance to attacks aimed to break CAPTCHA challenges and the effectiveness, efficiency and satisfaction of human users in solving them called usability are the two major concerns while designing CAPTCHA schemes. User-friendliness, universality, and accessibility are related dimensions of usability, which must also be addressed adequately. With recent advances in segmentation and optical character recognition techniques, complex distortions, degradations and transformations are added to text-based CAPTCHA challenges resulting in their reduced usability. The extent of these deformations can be decreased if some additional security mechanism is incorporated in such challenges. This paper proposes an additional security mechanism that can add an extra layer of protection to any text-based CAPTCHA challenge, making it more challenging for bots and scripts that might be used to attack websites and web applications. It proposes the use of hidden text-boxes for user entry of CAPTCHA string which serves as honeypots for bots and automated scripts. The honeypot technique is used to trick bots and automated scripts into filling up input fields which legitimate human users cannot fill in. The paper reports implementation of honeypot technique and results of tests carried out over three months during which form submissions were logged for analysis. The results demonstrated great effectiveness of honeypots technique to improve security control and usability of text-based CAPTCHA challenges.
With self-driving cars making their way on to our roads, we ask not what it would take for them to gain acceptance among consumers, but what impact they may have on other drivers. How they will be perceived and whether they will be trusted will likely have a major effect on traffic flow and vehicular safety. This work first undertakes an exploratory factor analysis to validate a trust scale for human-robot interaction and shows how previously validated metrics and general trust theory support a more complete model of trust that has increased applicability in the driving domain. We experimentally test this expanded model in the context of human-automation interaction during simulated driving, revealing how using these dimensions uncovers significant biases within human-robot trust that may have particularly deleterious effects when it comes to sharing our future roads with automated vehicles.
Experimentation focused on assessing the value of complex visualisation approaches when compared with alternative methods for data analysis is challenging. The interaction between participant prior knowledge and experience, a diverse range of experimental or real-world data sets and a dynamic interaction with the display system presents challenges when seeking timely, affordable and statistically relevant experimentation results. This paper outlines a hybrid approach proposed for experimentation with complex interactive data analysis tools, specifically for computer network traffic analysis. The approach involves a structured survey completed after free engagement with the software platform by expert participants. The survey captures objective and subjective data points relating to the experience with the goal of making an assessment of software performance which is supported by statistically significant experimental results. This work is particularly applicable to field of network analysis for cyber security and also military cyber operations and intelligence data analysis.
With the development of new technologies in the world, governments have tendency to make a communications with people and business with the help of such technologies. Electronic government (e-government) is defined as utilizing information technologies such as electronic networks, Internet and mobile phones by organizations and state institutions in order to making wide communication between citizens, business and different state institutions. Development of e-government starts with making website in order to share information with users and is considered as the main infrastructure for further development. Website assessment is considered as a way for improving service quality. Different international researches have introduced various indexes for website assessment, they only see some dimensions of website in their research. In this paper, the most important indexes for website quality assessment based on accurate review of previous studies are "Web design", "navigation", services", "maintenance and Support", "Citizens Participation", "Information Quality", "Privacy and Security", "Responsiveness", "Usability". Considering mentioned indexes in designing the website facilitates user interaction with the e-government websites.
Smart Grid cyber-security sounds to be a critical issue, because of widespread development of information technology. To achieve secure and reliable operation, the complexity of human automation interaction (HAI) necessitates more sophisticated and intelligent methodologies. In this paper, an adaptive autonomy fuzzy expert system is developed using gradient descent algorithm to determine the Level of Automation (LOA), based on the changing of Performance Shaping Factors (PSF). These PSFs indicate the effects of environmental conditions on the performance of HAI. The major advantage of this method is that the fuzzy rule or membership function can be learnt without changing the form of the fuzzy rule in conventional fuzzy control. Because of data shortage, Leave-One-Out Cross-Validation (LOOCV) technique is applied for assessing how the results of proposed system generalizes to the new contingency situations. The expert system database is extracted from superior experts' judgments. In order to regard the importance of each PSF, weighted rules are also considered. In addition, some new environmental conditions are introduced that has not been seen before. Nine scenarios are discussed to reveal the performance of the proposed system. Results confirm that the presented fuzzy expert system can effectively calculates the proper LOA even in the new contingency situations.
In order to improve the accuracy of similarity, an improved collaborative filtering algorithm based on trust and information entropy is proposed in this paper. Firstly, the direct trust between the users is determined by the user's rating to explore the potential trust relationship of the users. The time decay function is introduced to realize the dynamic portrayal of the user's interest decays over time. Secondly, the direct trust and the indirect trust are combined to obtain the overall trust which is weighted with the Pearson similarity to obtain the trust similarity. Then, the information entropy theory is introduced to calculate the similarity based on weighted information entropy. At last, the trust similarity and the similarity based on weighted information entropy are weighted to obtain the similarity combing trust and information entropy which is used to predicted the rating of the target user and create the recommendation. The simulation shows that the improved algorithm has a higher accuracy of recommendation and can provide more accurate and reliable recommendation service.
This paper focuses on the creation of information centric Cyber-Human Learning Frameworks involving Virtual Reality based mediums. A generalized framework is proposed, which is adapted for two educational domains: one to support education and training of residents in orthopedic surgery and the other focusing on science learning for children with autism. Users, experts and technology based mediums play a key role in the design of such a Cyber-Human framework. Virtual Reality based immersive and haptic mediums were two of the technologies explored in the implementation of the framework for these learning domains. The proposed framework emphasizes the importance of Information-Centric Systems Engineering (ICSE) principles which emphasizes a user centric approach along with formalizing understanding of target subjects or processes for which the learning environments are being created.
Over the past few years, virtual and mixed reality systems have evolved significantly yielding high immersive experiences. Most of the metaphors used for interaction with the virtual environment do not provide the same meaningful feedback, to which the users are used to in the real world. This paper proposes a cyber-glove to improve the immersive sensation and the degree of embodiment in virtual and mixed reality interaction tasks. In particular, we are proposing a cyber-glove system that tracks wrist movements, hand orientation and finger movements. It provides a decoupled position of the wrist and hand, which can contribute to a better embodiment in interaction and manipulation tasks. Additionally, the detection of the curvature of the fingers aims to improve the proprioceptive perception of the grasping/releasing gestures more consistent to visual feedback. The cyber-glove system is being developed for VR applications related to real estate promotion, where users have to go through divisions of the house and interact with objects and furniture. This work aims to assess if glove-based systems can contribute to a higher sense of immersion, embodiment and usability when compared to standard VR hand controller devices (typically button-based). Twenty-two participants tested the cyber-glove system against the HTC Vive controller in a 3D manipulation task, specifically the opening of a virtual door. Metric results showed that 83% of the users performed faster door pushes, and described shorter paths with their hands wearing the cyber-glove. Subjective results showed that all participants rated the cyber-glove based interactions as equally or more natural, and 90% of users experienced an equal or a significant increase in the sense of embodiment.
Antifragile systems enhance their capabilities and become stronger when exposed to adverse conditions, stresses or attacks, making antifragility a desirable property for cyber defence systems that operate in contested military environments. Self-improvement in autonomic systems refers to the improvement of their self-* capabilities, so that they are able to (a) better handle previously known (anticipated) situations, and (b) deal with previously unknown (unanticipated) situations. In this position paper, we present a vision of using self-improvement through learning to achieve antifragility in autonomic cyber defence systems. We first enumerate some of the major challenges associated with realizing distributed self-improvement. We then propose a reference model for middleware frameworks for self-improving autonomic systems and a set of desirable features of such frameworks.