Visible to the public Biblio

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2021-03-18
Banday, M. T., Sheikh, S. A..  2020.  Improving Security Control of Text-Based CAPTCHA Challenges using Honeypot and Timestamping. 2020 Fourth International Conference on Computing Methodologies and Communication (ICCMC). :704—708.

The resistance to attacks aimed to break CAPTCHA challenges and the effectiveness, efficiency and satisfaction of human users in solving them called usability are the two major concerns while designing CAPTCHA schemes. User-friendliness, universality, and accessibility are related dimensions of usability, which must also be addressed adequately. With recent advances in segmentation and optical character recognition techniques, complex distortions, degradations and transformations are added to text-based CAPTCHA challenges resulting in their reduced usability. The extent of these deformations can be decreased if some additional security mechanism is incorporated in such challenges. This paper proposes an additional security mechanism that can add an extra layer of protection to any text-based CAPTCHA challenge, making it more challenging for bots and scripts that might be used to attack websites and web applications. It proposes the use of hidden text-boxes for user entry of CAPTCHA string which serves as honeypots for bots and automated scripts. The honeypot technique is used to trick bots and automated scripts into filling up input fields which legitimate human users cannot fill in. The paper reports implementation of honeypot technique and results of tests carried out over three months during which form submissions were logged for analysis. The results demonstrated great effectiveness of honeypots technique to improve security control and usability of text-based CAPTCHA challenges.

2021-02-03
Razin, Y. S., Feigh, K. M..  2020.  Hitting the Road: Exploring Human-Robot Trust for Self-Driving Vehicles. 2020 IEEE International Conference on Human-Machine Systems (ICHMS). :1—6.

With self-driving cars making their way on to our roads, we ask not what it would take for them to gain acceptance among consumers, but what impact they may have on other drivers. How they will be perceived and whether they will be trusted will likely have a major effect on traffic flow and vehicular safety. This work first undertakes an exploratory factor analysis to validate a trust scale for human-robot interaction and shows how previously validated metrics and general trust theory support a more complete model of trust that has increased applicability in the driving domain. We experimentally test this expanded model in the context of human-automation interaction during simulated driving, revealing how using these dimensions uncovers significant biases within human-robot trust that may have particularly deleterious effects when it comes to sharing our future roads with automated vehicles.

Clark, D. J., Turnbull, B..  2020.  Experiment Design for Complex Immersive Visualisation. 2020 Military Communications and Information Systems Conference (MilCIS). :1—5.

Experimentation focused on assessing the value of complex visualisation approaches when compared with alternative methods for data analysis is challenging. The interaction between participant prior knowledge and experience, a diverse range of experimental or real-world data sets and a dynamic interaction with the display system presents challenges when seeking timely, affordable and statistically relevant experimentation results. This paper outlines a hybrid approach proposed for experimentation with complex interactive data analysis tools, specifically for computer network traffic analysis. The approach involves a structured survey completed after free engagement with the software platform by expert participants. The survey captures objective and subjective data points relating to the experience with the goal of making an assessment of software performance which is supported by statistically significant experimental results. This work is particularly applicable to field of network analysis for cyber security and also military cyber operations and intelligence data analysis.

2021-02-01
Gupta, K., Hajika, R., Pai, Y. S., Duenser, A., Lochner, M., Billinghurst, M..  2020.  Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual Reality. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). :756–765.
With the advancement of Artificial Intelligence technology to make smart devices, understanding how humans develop trust in virtual agents is emerging as a critical research field. Through our research, we report on a novel methodology to investigate user's trust in auditory assistance in a Virtual Reality (VR) based search task, under both high and low cognitive load and under varying levels of agent accuracy. We collected physiological sensor data such as electroencephalography (EEG), galvanic skin response (GSR), and heart-rate variability (HRV), subjective data through questionnaire such as System Trust Scale (STS), Subjective Mental Effort Questionnaire (SMEQ) and NASA-TLX. We also collected a behavioral measure of trust (congruency of users' head motion in response to valid/ invalid verbal advice from the agent). Our results indicate that our custom VR environment enables researchers to measure and understand human trust in virtual agents using the matrices, and both cognitive load and agent accuracy play an important role in trust formation. We discuss the implications of the research and directions for future work.
2021-01-15
Katarya, R., Lal, A..  2020.  A Study on Combating Emerging Threat of Deepfake Weaponization. 2020 Fourth International Conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC). :485—490.
A breakthrough in the emerging use of machine learning and deep learning is the concept of autoencoders and GAN (Generative Adversarial Networks), architectures that can generate believable synthetic content called deepfakes. The threat lies when these low-tech doctored images, videos, and audios blur the line between fake and genuine content and are used as weapons to cause damage to an unprecedented degree. This paper presents a survey of the underlying technology of deepfakes and methods proposed for their detection. Based on a detailed study of all the proposed models of detection, this paper presents SSTNet as the best model to date, that uses spatial, temporal, and steganalysis for detection. The threat posed by document and signature forgery, which is yet to be explored by researchers, has also been highlighted in this paper. This paper concludes with the discussion of research directions in this field and the development of more robust techniques to deal with the increasing threats surrounding deepfake technology.
2020-12-28
Ditton, S., Tekeoglu, A., Bekiroglu, K., Srinivasan, S..  2020.  A Proof of Concept Denial of Service Attack Against Bluetooth IoT Devices. 2020 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops). :1—6.
Bluetooth technologies have widespread applications in personal area networks, device-to-device communications and forming ad hoc networks. Studying Bluetooth devices security is a challenging task as they lack support for monitor mode available with other wireless networks (e.g. 802.11 WiFi). In addition, the frequency-hoping spread spectrum technique used in its operation necessitates special hardware and software to study its operation. This investigation examines methods for analyzing Bluetooth devices' security and presents a proof-of-concept DoS attack on the Link Manager Protocol (LMP) layer using the InternalBlue framework. Through this study, we demonstrate a method to study Bluetooth device security using existing tools without requiring specialized hardware. Consequently, the methods proposed in the paper can be used to study Bluetooth security in many applications.
2020-12-14
Willcox, G., Rosenberg, L., Domnauer, C..  2020.  Analysis of Human Behaviors in Real-Time Swarms. 2020 10th Annual Computing and Communication Workshop and Conference (CCWC). :0104–0109.
Many species reach group decisions by deliberating in real-time systems. This natural process, known as Swarm Intelligence (SI), has been studied extensively in a range of social organisms, from schools of fish to swarms of bees. A new technique called Artificial Swarm Intelligence (ASI) has enabled networked human groups to reach decisions in systems modeled after natural swarms. The present research seeks to understand the behavioral dynamics of such “human swarms.” Data was collected from ten human groups, each having between 21 and 25 members. The groups were tasked with answering a set of 25 ordered ranking questions on a 1-5 scale, first independently by survey and then collaboratively as a real-time swarm. We found that groups reached significantly different answers, on average, by swarm versus survey ( p=0.02). Initially, the distribution of individual responses in each swarm was little different than the distribution of survey responses, but through the process of real-time deliberation, the swarm's average answer changed significantly ( ). We discuss possible interpretations of this dynamic behavior. Importantly, the we find that swarm's answer is not simply the arithmetic mean of initial individual “votes” ( ) as in a survey, suggesting a more complex mechanism is at play-one that relies on the time-varying behaviors of the participants in swarms. Finally, we publish a set of data that enables other researchers to analyze human behaviors in real-time swarms.
2020-12-11
Correia, A., Fonseca, B., Paredes, H., Schneider, D., Jameel, S..  2019.  Development of a Crowd-Powered System Architecture for Knowledge Discovery in Scientific Domains. 2019 IEEE International Conference on Systems, Man and Cybernetics (SMC). :1372—1377.
A substantial amount of work is often overlooked due to the exponential rate of growth in global scientific output across all disciplines. Current approaches for addressing this issue are usually limited in scope and often restrict the possibility of obtaining multidisciplinary views in practice. To tackle this problem, researchers can now leverage an ecosystem of citizens, volunteers and crowd workers to perform complex tasks that are either difficult for humans and machines to solve alone. Motivated by the idea that human crowds and computer algorithms have complementary strengths, we present an approach where the machine will learn from crowd behavior in an iterative way. This approach is embodied in the architecture of SciCrowd, a crowd-powered human-machine hybrid system designed to improve the analysis and processing of large amounts of publication records. To validate the proposal's feasibility, a prototype was developed and an initial evaluation was conducted to measure its robustness and reliability. We conclude this paper with a set of implications for design.
2020-11-02
Fraile, Francisco, Flores, José Luis, Anaya, Victor, Saiz, Eduardo, Poler, Raúl.  2018.  A Scaffolding Design Framework for Developing Secure Interoperability Components in Digital Manufacturing Platforms. 2018 International Conference on Intelligent Systems (IS). :564—569.
This paper presents the Virtual Open Operating System (vf-OS) Input / Output (IO) Toolkit Generator, which is a design tool to develop vf-OS IO components that interact with all kinds of manufacturing assets, either physical devices like Program Logic Controllers (PLCs), software applications like Enterprise Resource Planning Systems (ERPs) or legacy file formats like STEP. The vf-OS IO Toolkit Generator is based on software scaffolding, a code generation technique that allows a developer to create a working component to interact with a manufacturing asset from the vf-OS Platform without writing a line of code. As described in this paper, software scaffolding not only simplifies the development of interoperability components, but it also fosters system security and platform integration automation. Another contribution of this paper is to propose possible integrations between the IO Toolkit Generator and the vf-OS Security Command Centre in charge of platform security. Additionally, this paper describes how the concept can be extended to address other digital manufacturing platforms like Fi-Ware.
2020-10-16
Shayganmehr, Masoud, Montazer, Gholam Ali.  2019.  Identifying Indexes Affecting the Quality of E-Government Websites. 2019 5th International Conference on Web Research (ICWR). :167—171.

With the development of new technologies in the world, governments have tendency to make a communications with people and business with the help of such technologies. Electronic government (e-government) is defined as utilizing information technologies such as electronic networks, Internet and mobile phones by organizations and state institutions in order to making wide communication between citizens, business and different state institutions. Development of e-government starts with making website in order to share information with users and is considered as the main infrastructure for further development. Website assessment is considered as a way for improving service quality. Different international researches have introduced various indexes for website assessment, they only see some dimensions of website in their research. In this paper, the most important indexes for website quality assessment based on accurate review of previous studies are "Web design", "navigation", services", "maintenance and Support", "Citizens Participation", "Information Quality", "Privacy and Security", "Responsiveness", "Usability". Considering mentioned indexes in designing the website facilitates user interaction with the e-government websites.

2020-10-12
Sieu, Brandon, Gavrilova, Marina.  2019.  Person Identification from Visual Aesthetics Using Gene Expression Programming. 2019 International Conference on Cyberworlds (CW). :279–286.
The last decade has witnessed an increase in online human interactions, covering all aspects of personal and professional activities. Identification of people based on their behavior rather than physical traits is a growing industry, spanning diverse spheres such as online education, e-commerce and cyber security. One prominent behavior is the expression of opinions, commonly as a reaction to images posted online. Visual aesthetic is a soft, behavioral biometric that refers to a person's sense of fondness to a certain image. Identifying individuals using their visual aesthetics as discriminatory features is an emerging domain of research. This paper introduces a new method for aesthetic feature dimensionality reduction using gene expression programming. The advantage of this method is that the resulting system is capable of using a tree-based genetic approach for feature recombination. Reducing feature dimensionality improves classifier accuracy, reduces computation runtime, and minimizes required storage. The results obtained on a dataset of 200 Flickr users evaluating 40000 images demonstrates a 94% accuracy of identity recognition based solely on users' aesthetic preferences. This outperforms the best-known method by 13.5%.
Foroughi, Farhad, Luksch, Peter.  2018.  Observation Measures to Profile User Security Behaviour. 2018 International Conference on Cyber Security and Protection of Digital Services (Cyber Security). :1–6.
Recognising user behaviour in real time is an important element of providing appropriate information and help to take suitable action or decision regarding cybersecurity threats. A user's security behaviour profile is a set of structured data and information to describe a user in an interactive environment between the user and computer. The first step for behaviour profiling is user behaviour model development including data collection. The data collection should be transparent as much as possible with minimum user interaction. Monitoring individual actions to obtain labelled training data is less costly and more effective in creating a behaviour profile. The most challenging issue in computer user security can be identifying suitable data. This research aims to determine required observation measures to capture user-system interactions to understand user's behaviour and create a user profile for cybersecurity purposes.
Khosravi, Morteza, Fereidunian, Alireza.  2019.  Enhancing Smart Grid Cyber-Security Using A Fuzzy Adaptive Autonomy Expert System. 2019 Smart Grid Conference (SGC). :1–6.

Smart Grid cyber-security sounds to be a critical issue, because of widespread development of information technology. To achieve secure and reliable operation, the complexity of human automation interaction (HAI) necessitates more sophisticated and intelligent methodologies. In this paper, an adaptive autonomy fuzzy expert system is developed using gradient descent algorithm to determine the Level of Automation (LOA), based on the changing of Performance Shaping Factors (PSF). These PSFs indicate the effects of environmental conditions on the performance of HAI. The major advantage of this method is that the fuzzy rule or membership function can be learnt without changing the form of the fuzzy rule in conventional fuzzy control. Because of data shortage, Leave-One-Out Cross-Validation (LOOCV) technique is applied for assessing how the results of proposed system generalizes to the new contingency situations. The expert system database is extracted from superior experts' judgments. In order to regard the importance of each PSF, weighted rules are also considered. In addition, some new environmental conditions are introduced that has not been seen before. Nine scenarios are discussed to reveal the performance of the proposed system. Results confirm that the presented fuzzy expert system can effectively calculates the proper LOA even in the new contingency situations.

2020-10-05
Kang, Anqi.  2018.  Collaborative Filtering Algorithm Based on Trust and Information Entropy. 2018 International Conference on Intelligent Informatics and Biomedical Sciences (ICIIBMS). 3:262—266.

In order to improve the accuracy of similarity, an improved collaborative filtering algorithm based on trust and information entropy is proposed in this paper. Firstly, the direct trust between the users is determined by the user's rating to explore the potential trust relationship of the users. The time decay function is introduced to realize the dynamic portrayal of the user's interest decays over time. Secondly, the direct trust and the indirect trust are combined to obtain the overall trust which is weighted with the Pearson similarity to obtain the trust similarity. Then, the information entropy theory is introduced to calculate the similarity based on weighted information entropy. At last, the trust similarity and the similarity based on weighted information entropy are weighted to obtain the similarity combing trust and information entropy which is used to predicted the rating of the target user and create the recommendation. The simulation shows that the improved algorithm has a higher accuracy of recommendation and can provide more accurate and reliable recommendation service.

2020-09-28
Dong, Guishan, Chen, Yuxiang, Fan, Jia, Liu, Dijun, Hao, Yao, Wang, Zhen.  2018.  A Privacy-User-Friendly Scheme for Wearable Smart Sensing Devices Based on Blockchain. 2018 IEEE 15th International Conference on Mobile Ad Hoc and Sensor Systems (MASS). :481–486.
Wearable smart sensing devices presently become more and more popular in people's daily life, which also brings serious problems related to personal data privacy. In order to provide users better experiences, wearable smart sensing devices are collecting users' personal data all the time and uploading the data to service provider to get computing services, which objectively let service provider master each user's condition and cause a lot of problems such as spam, harassing call, etc. This paper designs a blockchain based scheme to solve such problems by cutting off the association between user identifier and its sensing data from perspective of shielding service providers and adversaries. Firstly, privacy requirements and situations in smart sensing area are reviewed. Then, three key technologies are introduced in the scheme including its theories, purposes and usage. Next, the designed protocol is shown and analyzed in detail. Finally, security analysis and engineering feasibility of the scheme are given. This scheme will give user better experience from privacy protection perspective in smart sensing area.
2020-09-21
Razin, Yosef, Feigh, Karen.  2019.  Toward Interactional Trust for Humans and Automation: Extending Interdependence. 2019 IEEE SmartWorld, Ubiquitous Intelligence Computing, Advanced Trusted Computing, Scalable Computing Communications, Cloud Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI). :1348–1355.
Trust in human-automation interaction is increasingly imperative as AI and robots become ubiquitous at home, school, and work. Interdependence theory allows for the identification of one-on-one interactions that require trust by analyzing the structure of the potential outcomes. This paper synthesizes multiple, formerly disparate research approaches by extending Interdependence theory to create a unified framework for outcome-based trust in human-automation interaction. This framework quantitatively contextualizes validated empirical results from social psychology on relationship formation, stability, and betrayal. It also contributes insights into trust-related concepts, such as power and commitment, which help further our understanding of trustworthy system design. This new integrated interactional approach reveals how trust and trustworthiness machines from merely reliable tools to trusted teammates working hand-in-actuator toward an automated future.
2020-09-18
Hao, Jie, Shum, Kenneth W., Xia, Shu-Tao, Yang, Yi-Xian.  2019.  Classification of Optimal Ternary (r, δ)-Locally Repairable Codes Attaining the Singleton-like Bound. 2019 IEEE International Symposium on Information Theory (ISIT). :2828—2832.
In a linear code, a code symbol with (r, δ)-locality can be repaired by accessing at most r other code symbols in case of at most δ - 1 erasures. A q-ary (n, k, r, δ) locally repairable codes (LRC) in which every code symbol has (r, δ)-locality is said to be optimal if it achieves the Singleton-like bound derived by Prakash et al.. In this paper, we study the classification of optimal ternary (n, k, r, δ)-LRCs (δ \textbackslashtextgreater 2). Firstly, we propose an upper bound on the minimum distance of optimal q-ary LRCs in terms of the field size. Then, we completely determine all the 6 classes of possible parameters with which optimal ternary (n, k, r, δ)-LRCs exist. Moreover, explicit constructions of all these 6 classes of optimal ternary LRCs are proposed in the paper.
2020-09-11
Ababtain, Eman, Engels, Daniel.  2019.  Gestures Based CAPTCHAs the Use of Sensor Readings to Solve CAPTCHA Challenge on Smartphones. 2019 International Conference on Computational Science and Computational Intelligence (CSCI). :113—119.
We present novel CAPTCHA challenges based on user gestures designed for mobile. A gesture CAPTCHA challenge is a security mechanism to prevent malware from gaining access to network resources from mobile. Mobile devices contain a number of sensors that record the physical movement of the device. We utilized the accelerometer and gyroscope data as inputs to our novel CAPTCHAs to capture the physical manipulation of the device. We conducted an experimental study on a group of people. We discovered that younger people are able to solve this type of CAPTCHA challenges successfully in a short amount of time. We found that using accelerometer readings produces issues for some older people.
Shu, Yujin, Xu, Yongjin.  2019.  End-to-End Captcha Recognition Using Deep CNN-RNN Network. 2019 IEEE 3rd Advanced Information Management, Communicates, Electronic and Automation Control Conference (IMCEC). :54—58.
With the development of the Internet, the captcha technology has also been widely used. Captcha technology is used to distinguish between humans and machines, namely Completely Automated Public Turing test to tell Computers and Humans Apart. In this paper, an end-to-end deep CNN-RNN network model is constructed by studying the captcha recognition technology, which realizes the recognition of 4-character text captcha. The CNN-RNN model first constructs a deep residual convolutional neural network based on the residual network structure to accurately extract the input captcha picture features. Then, through the constructed variant RNN network, that is, the two-layer GRU network, the deep internal features of the captcha are extracted, and finally, the output sequence is the 4-character captcha. The experiments results show that the end-to-end deep CNN-RNN network model has a good performance on different captcha datasets, achieving 99% accuracy. And experiment on the few samples dataset which only has 4000 training samples also shows an accuracy of 72.9 % and a certain generalization ability.
2020-06-04
Gupta, Avinash, Cecil, J., Tapia, Oscar, Sweet-Darter, Mary.  2019.  Design of Cyber-Human Frameworks for Immersive Learning. 2019 IEEE International Conference on Systems, Man and Cybernetics (SMC). :1563—1568.

This paper focuses on the creation of information centric Cyber-Human Learning Frameworks involving Virtual Reality based mediums. A generalized framework is proposed, which is adapted for two educational domains: one to support education and training of residents in orthopedic surgery and the other focusing on science learning for children with autism. Users, experts and technology based mediums play a key role in the design of such a Cyber-Human framework. Virtual Reality based immersive and haptic mediums were two of the technologies explored in the implementation of the framework for these learning domains. The proposed framework emphasizes the importance of Information-Centric Systems Engineering (ICSE) principles which emphasizes a user centric approach along with formalizing understanding of target subjects or processes for which the learning environments are being created.

Almeida, L., Lopes, E., Yalçinkaya, B., Martins, R., Lopes, A., Menezes, P., Pires, G..  2019.  Towards natural interaction in immersive reality with a cyber-glove. 2019 IEEE International Conference on Systems, Man and Cybernetics (SMC). :2653—2658.

Over the past few years, virtual and mixed reality systems have evolved significantly yielding high immersive experiences. Most of the metaphors used for interaction with the virtual environment do not provide the same meaningful feedback, to which the users are used to in the real world. This paper proposes a cyber-glove to improve the immersive sensation and the degree of embodiment in virtual and mixed reality interaction tasks. In particular, we are proposing a cyber-glove system that tracks wrist movements, hand orientation and finger movements. It provides a decoupled position of the wrist and hand, which can contribute to a better embodiment in interaction and manipulation tasks. Additionally, the detection of the curvature of the fingers aims to improve the proprioceptive perception of the grasping/releasing gestures more consistent to visual feedback. The cyber-glove system is being developed for VR applications related to real estate promotion, where users have to go through divisions of the house and interact with objects and furniture. This work aims to assess if glove-based systems can contribute to a higher sense of immersion, embodiment and usability when compared to standard VR hand controller devices (typically button-based). Twenty-two participants tested the cyber-glove system against the HTC Vive controller in a 3D manipulation task, specifically the opening of a virtual door. Metric results showed that 83% of the users performed faster door pushes, and described shorter paths with their hands wearing the cyber-glove. Subjective results showed that all participants rated the cyber-glove based interactions as equally or more natural, and 90% of users experienced an equal or a significant increase in the sense of embodiment.

2020-06-01
Baruwal Chhetri, Mohan, Uzunov, Anton, Vo, Bao, Nepal, Surya, Kowalczyk, Ryszard.  2019.  Self-Improving Autonomic Systems for Antifragile Cyber Defence: Challenges and Opportunities. 2019 IEEE International Conference on Autonomic Computing (ICAC). :18–23.

Antifragile systems enhance their capabilities and become stronger when exposed to adverse conditions, stresses or attacks, making antifragility a desirable property for cyber defence systems that operate in contested military environments. Self-improvement in autonomic systems refers to the improvement of their self-* capabilities, so that they are able to (a) better handle previously known (anticipated) situations, and (b) deal with previously unknown (unanticipated) situations. In this position paper, we present a vision of using self-improvement through learning to achieve antifragility in autonomic cyber defence systems. We first enumerate some of the major challenges associated with realizing distributed self-improvement. We then propose a reference model for middleware frameworks for self-improving autonomic systems and a set of desirable features of such frameworks.

Kosmyna, Nataliya.  2019.  Brain-Computer Interfaces in the Wild: Lessons Learned from a Large-Scale Deployment. 2019 IEEE International Conference on Systems, Man and Cybernetics (SMC). :4161–4168.
We present data from detailed observations of a “controlled in-the-wild” study of Brain-Computer Interface (BCI) system. During 10 days of demonstration at seven nonspecialized public events, 1563 people learned about the system in various social configurations. Observations of audience behavior revealed recurring behavioral patterns. From these observations a framework of interaction with BCI systems was deduced. It describes the phases of passing by an installation, viewing and reacting, passive and active interaction, group interactions, and follow-up actions. We also conducted semi-structured interviews with the people who interacted with the system. The interviews revealed the barriers and several directions for further research on BCIs. Our findings can be useful for designing the BCIs foxr everyday adoption by a wide range of people.
2020-04-17
Almousa, May, Anwar, Mohd.  2019.  Detecting Exploit Websites Using Browser-based Predictive Analytics. 2019 17th International Conference on Privacy, Security and Trust (PST). :1—3.
The popularity of Web-based computing has given increase to browser-based cyberattacks. These cyberattacks use websites that exploit various web browser vulnerabilities. To help regular users avoid exploit websites and engage in safe online activities, we propose a methodology of building a machine learning-powered predictive analytical model that will measure the risk of attacks and privacy breaches associated with visiting different websites and performing online activities using web browsers. The model will learn risk levels from historical data and metadata scraped from web browsers.
2020-02-10
Carneiro, Lucas R., Delgado, Carla A.D.M., da Silva, João C.P..  2019.  Social Analysis of Game Agents: How Trust and Reputation can Improve Player Experience. 2019 8th Brazilian Conference on Intelligent Systems (BRACIS). :485–490.
Video games normally use Artificial Intelligence techniques to improve Non-Player Character (NPC) behavior, creating a more realistic experience for their players. However, rational behavior in general does not consider social interactions between player and bots. Because of that, a new framework for NPCs was proposed, which uses a social bias to mix the default strategy of finding the best possible plays to win with a analysis to decide if other players should be categorized as allies or foes. Trust and reputation models were used together to implement this demeanor. In this paper we discuss an implementation of this framework inside the game Settlers of Catan. New NPC agents are created to this implementation. We also analyze the results obtained from simulations among agents and players to conclude how the use of trust and reputation in NPCs can create a better gaming experience.