Biblio
Experts often design security and privacy technology with specific use cases and threat models in mind. In practice however, end users are not aware of these threats and potential countermeasures. Furthermore, mis-conceptions about the benefits and limitations of security and privacy technology inhibit large-scale adoption by end users. In this paper, we address this challenge and contribute a qualitative study on end users' and security experts' perceptions of threat models and potential countermeasures. We follow an inductive research approach to explore perceptions and mental models of both security experts and end users. We conducted semi-structured interviews with 8 security experts and 13 end users. Our results suggest that in contrast to security experts, end users neglect acquaintances and friends as attackers in their threat models. Our findings highlight that experts value technical countermeasures whereas end users try to implement trust-based defensive methods.
Cybersecurity competitions have been shown to be an effective approach for promoting student engagement through active learning in cybersecurity. Players can gain hands-on experience in puzzle-based or capture-the-flag type tasks that promote learning. However, novice players with limited prior knowledge in cybersecurity usually found difficult to have a clue to solve a problem and get frustrated at the early stage. To enhance student engagement, it is important to study the experiences of novices to better understand their learning needs. To achieve this goal, we conducted a 4-month longitudinal case study which involves 11 undergraduate students participating in a college-level cybersecurity competition, National Cyber League (NCL) competition. The competition includes two individual games and one team game. Questionnaires and in-person interviews were conducted before and after each game to collect the players' feedback on their experience, learning challenges and needs, and information about their motivation, interests and confidence level. The collected data demonstrate that the primary concern going into these competitions stemmed from a lack of knowledge regarding cybersecurity concepts and tools. Players' interests and confidence can be increased by going through systematic training.
The Internet of Things (IoT) market is growing rapidly, allowing continuous evolution of new technologies. Alongside this development, most IoT devices are easy to compromise, as security is often not a prioritized characteristic. This paper proposes a novel IoT Security Model (IoTSM) that can be used by organizations to formulate and implement a strategy for developing end-to-end IoT security. IoTSM is grounded by the Software Assurance Maturity Model (SAMM) framework, however it expands it with new security practices and empirical data gathered from IoT practitioners. Moreover, we generalize the model into a conceptual framework. This approach allows the formal analysis for security in general and evaluates an organization's security practices. Overall, our proposed approach can help researchers, practitioners, and IoT organizations, to discourse about IoT security from an end-to-end perspective.
Supply Chain wide proactive risk management based on real-time risk related information transparency is required to increase the security of modern, volatile supply chains. At this time, none or only limited empirical/objective information about digitalization benefits for supply chain risk management is available. A method is needed, which draws conclusion on the estimation of costs and benefits of digitalization initiatives. The paper presents a flexible simulation based approach for assessing digitalization scenarios prior to realization. The assessment approach is integrated into a framework and its applicability will be shown in a case study of a German steel producer, evaluating digitalization effects on the Mean Lead time-at-risk.
Immersive augmented reality (AR) technologies are becoming a reality. Prior works have identified security and privacy risks raised by these technologies, primarily considering individual users or AR devices. However, we make two key observations: (1) users will not always use AR in isolation, but also in ecosystems of other users, and (2) since immersive AR devices have only recently become available, the risks of AR have been largely hypothetical to date. To provide a foundation for understanding and addressing the security and privacy challenges of emerging AR technologies, grounded in the experiences of real users, we conduct a qualitative lab study with an immersive AR headset, the Microsoft HoloLens. We conduct our study in pairs - 22 participants across 11 pairs - wherein participants engage in paired and individual (but physically co-located) HoloLens activities. Through semi-structured interviews, we explore participants' security, privacy, and other concerns, raising key findings. For example, we find that despite the HoloLens's limitations, participants were easily immersed, treating virtual objects as real (e.g., stepping around them for fear of tripping). We also uncover numerous security, privacy, and safety concerns unique to AR (e.g., deceptive virtual objects misleading users about the real world), and a need for access control among users to manage shared physical spaces and virtual content embedded in those spaces. Our findings give us the opportunity to identify broader lessons and key challenges to inform the design of emerging single-and multi-user AR technologies.
Cybercrimes today are focused over returns, especially in the form of monetary returns. In this paper - through a literature study and conducting interviews for the people victimized by ransomware and a survey with random set of victimized and non-victimized by ransomware - conclusions about the dependence of ransomware on demographics like age and education areshown. Increasing threats due to ease of transfer of ransomware through internet arealso discussed. Finally, low level awarenessamong company professionals is confirmed and reluctance to payment on being a victim is found as a common trait.