Biblio
5G mobile networks promise universal communication environment and aims at providing higher bandwidth, increased communication and networking capabilities, and extensive signal coverage by using multiple communication technologies including Device-to-Device (D-to-D). This paradigm, will allow scalable and ubiquitous connectivity for large-scale mobile networks where a huge number of heterogeneous devices with limited resources will cooperate to enhance communication efficiency in terms of link reliability, spectral efficiency, system capacity, and transmission range. However, owing to its decentralized nature, cooperative D-to-D communication could be vulnerable to attacks initiated on relay nodes. Consequently, a source node has the interest to select the more protected relay to ensure the security of its traffic. Nevertheless, an improvement in the protection level has a counterpart cost that must be sustained by the device. To address this trade-off as well as the interaction between the attacker and the source device, we propose a dynamic game theoretic based approach to model and analyze this problem as a cost model. The utility function of the proposed non-cooperative game is based on the concepts of return on protection and return on attack which illustrate the gain of selecting a relay for transmitting a data packet by a source node and the reward of the attacker to perform an attack to compromise the transmitted data. Moreover, we discuss and analyze Nash equilibrium convergence of this attack-defense model and we propose an heuristic algorithm that can determine the equilibrium state in a limited number of running stages. Finally, we perform simulation work to show the effectiveness of the game model in assessing the behavior of the source node and the attacker and its ability to reach equilibrium within a finite number of steps.
This paper presents a novel game theoretic attack-defence decision making framework for cyber-physical system (CPS) security. Game theory is a powerful tool to analyse the interaction between the attacker and the defender in such scenarios. In the formulation of games, participants are usually assumed to be rational. They will always choose the action to pursuit maximum payoff according to the knowledge of the strategic situation they are in. However, in reality the capacity of rationality is often bounded by the level of intelligence, computational resources and the amount of available information. This paper formulates the concept of bounded rationality into the decision making process, in order to optimise the defender's strategy considering that the defender and the attacker have incomplete information of each other and limited computational capacity. Under the proposed framework, the defender can often benefit from deviating from the minimax Nash Equilibrium strategy, the theoretically expected outcome of rational game playing. Numerical results are presented and discussed in order to demonstrate the proposed technique.
Social Virtual Reality based Learning Environments (VRLEs) such as vSocial render instructional content in a three-dimensional immersive computer experience for training youth with learning impediments. There are limited prior works that explored attack vulnerability in VR technology, and hence there is a need for systematic frameworks to quantify risks corresponding to security, privacy, and safety (SPS) threats. The SPS threats can adversely impact the educational user experience and hinder delivery of VRLE content. In this paper, we propose a novel risk assessment framework that utilizes attack trees to calculate a risk score for varied VRLE threats with rate and duration of threats as inputs. We compare the impact of a well-constructed attack tree with an adhoc attack tree to study the trade-offs between overheads in managing attack trees, and the cost of risk mitigation when vulnerabilities are identified. We use a vSocial VRLE testbed in a case study to showcase the effectiveness of our framework and demonstrate how a suitable attack tree formalism can result in a more safer, privacy-preserving and secure VRLE system.
The fundamental aim of digital forensics is to discover, investigate and protect an evidence, increasing cybercrime enforces digital forensics team to have more accurate evidence handling. This makes digital evidence as an important factor to link individual with criminal activity. In this procedure of forensics investigation, maintaining integrity of the evidence plays an important role. A chain of custody refers to a process of recording and preserving details of digital evidence from collection to presenting in court of law. It becomes a necessary objective to ensure that the evidence provided to the court remains original and authentic without tampering. Aim is to transfer these digital evidences securely using encryption techniques.
In this paper, we present an extensive evaluation of face recognition and verification approaches performed by the European COST Action MULTI-modal Imaging of FOREnsic SciEnce Evidence (MULTI-FORESEE). The aim of the study is to evaluate various face recognition and verification methods, ranging from methods based on facial landmarks to state-of-the-art off-the-shelf pre-trained Convolutional Neural Networks (CNN), as well as CNN models directly trained for the task at hand. To fulfill this objective, we carefully designed and implemented a realistic data acquisition process, that corresponds to a typical face verification setup, and collected a challenging dataset to evaluate the real world performance of the aforementioned methods. Apart from verifying the effectiveness of deep learning approaches in a specific scenario, several important limitations are identified and discussed through the paper, providing valuable insight for future research directions in the field.
A semi-quantum key distribution (SQKD) protocol allows two users A and B to establish a shared secret key that is secure against an all-powerful adversary E even when one of the users (e.g., B) is semi-quantum or classical in nature while the other is fully-quantum. A mediated SQKD protocol allows two semi-quantum users to establish a key with the help of an adversarial quantum server. We introduce the concept of a multi-mediated SQKD protocol where two (or more) adversarial quantum servers are used. We construct a new protocol in this model and show how it can withstand high levels of quantum noise, though at a cost to efficiency. We perform an information theoretic security analysis and, along the way, prove a general security result applicable to arbitrary MM-SQKD protocols. Finally, a comparison is made to previous (S)QKD protocols.
In this work we introduce a novel QKD protocol capable of smoothly transitioning, via a user-tuneable parameter, from classical to semi-quantum in order to help understand the effect of quantum communication resources on secure key distribution. We perform an information theoretic security analysis of this protocol to determine what level of "quantumness" is sufficient to achieve security, and we discover some rather interesting properties of this protocol along the way.
This paper investigates the problem of generating two secret keys (SKs) simultaneously over a five-terminal system with terminals labelled as 1, 2, 3, 4 and 5. Each of terminal 2 and terminal 3 wishes to generate an SK with terminal 1 over a public channel wiretapped by a passive eavesdropper. Terminal 4 and terminal 5 respectively act as a trusted helper and an untrusted helper to assist the SK generation. All the terminals observe correlated source sequences from discrete memoryless sources (DMS) and can exchange information over a public channel with no rate constraint that the eavesdropper has access to. Based on the considered model, key capacity region is fully characterized and a source coding scheme that can achieve the capacity region is provided. Furthermore, expression for key leakage rate is obtained to analyze the security performance of the two generated keys.
Tensor operations, such as matrix multiplication, are central to large-scale machine learning applications. These operations can be carried out on a distributed computing platform with a master server at the user side and multiple workers in the cloud operating in parallel. For distributed platforms, it has been recently shown that coding over the input data matrices can reduce the computational delay, yielding a tradeoff between recovery threshold and communication load. In this work, we impose an additional security constraint on the data matrices and assume that workers can collude to eavesdrop on the content of these data matrices. Specifically, we introduce a novel class of secure codes, referred to as secure generalized PolyDot codes, that generalizes previously published non-secure versions of these codes for matrix multiplication. These codes extend the state-of-the-art by allowing a flexible trade-off between recovery threshold and communication load for a fixed maximum number of colluding workers.
In recent years, Edge Computing (EC) has attracted increasing attention for its advantages in handling latencysensitive and compute-intensive applications. It is becoming a widespread solution to solve the last mile problem of cloud computing. However, in actual EC deployments, data confidentiality becomes an unignorable issue because edge devices may be untrusted. In this paper, a secure and efficient edge computing scheme based on linear coding is proposed. Generally, linear coding can be utilized to achieve data confidentiality by encoding random blocks with original data blocks before they are distributed to unreliable edge nodes. However, the addition of a large amount of irrelevant random blocks also brings great communication overhead and high decoding complexities. In this paper, we focus on the design of secure coded edge computing using orthogonal vector to protect the information theoretic security of the data matrix stored on edge nodes and the input matrix uploaded by the user device, while to further reduce the communication overhead and decoding complexities. In recent years, Edge Computing (EC) has attracted increasing attention for its advantages in handling latencysensitive and compute-intensive applications. It is becoming a widespread solution to solve the last mile problem of cloud computing. However, in actual EC deployments, data confidentiality becomes an unignorable issue because edge devices may be untrusted. In this paper, a secure and efficient edge computing scheme based on linear coding is proposed. Generally, linear coding can be utilized to achieve data confidentiality by encoding random blocks with original data blocks before they are distributed to unreliable edge nodes. However, the addition of a large amount of irrelevant random blocks also brings great communication overhead and high decoding complexities. In this paper, we focus on the design of secure coded edge computing using orthogonal vector to protect the information theoretic security of the data matrix stored on edge nodes and the input matrix uploaded by the user device, while to further reduce the communication overhead and decoding complexities.
Multipath fading as well as shadowing is liable for the leakage of confidential information from the wireless channels. In this paper a solution to this information leakage is proposed, where a source transmits signal through a α-μ/α-μ composite fading channel considering an eavesdropper is present in the system. Secrecy enhancement is investigated with the help of two fading parameters α and μ. To mitigate the impacts of shadowing a α-μ distribution is considered whose mean is another α-μ distribution which helps to moderate the effects multipath fading. The mathematical expressions of some secrecy matrices such as the probability of non-zero secrecy capacity and the secure outage probability are obtained in closed-form to analyze security of the wireless channel in light of the channel parameters. Finally, Monte-Carlo simulations are provided to justify the correctness of the derived expressions.
Routing Protocol for Low power and Lossy Network (RPL) is a light weight routing protocol designed for LLN (Low Power Lossy Networks). It is a source routing protocol. Due to constrained nature of resources in LLN, RPL is exposed to various attacks such as blackhole attack, wormhole attack, rank attack, version attack, etc. IDS (Intrusion Detection System) is one of the countermeasures for detection and prevention of attacks for RPL based loT. Traditional IDS techniques are not suitable for LLN due to certain characteristics like different protocol stack, standards and constrained resources. In this paper, we have presented various IDS research contribution for RPL based routing attacks. We have also classified the proposed IDS in the literature, according to the detection techniques. Therefore, this comparison will be an eye-opening stuff for future research in mitigating routing attacks for RPL based IoT.