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2022-10-20
Jiang, Luanjuan, Chen, Xin.  2021.  Understanding the impact of cyber-physical correlation on security analysis of Cyber-Physical Systems. 2021 IEEE Intl Conf on Dependable, Autonomic and Secure Computing, Intl Conf on Pervasive Intelligence and Computing, Intl Conf on Cloud and Big Data Computing, Intl Conf on Cyber Science and Technology Congress (DASC/PiCom/CBDCom/CyberSciTech). :529—534.
Cyber-Physical Systems(CPS) have been experiencing a fast-growing process in recent decades, and related security issues also have become more important than ever before. To design an efficient defensive policy for operators and controllers is the utmost task to be considered. In this paper, a stochastic game-theoretic model is developed to study a CPS security problem by considering the interdependence between cyber and physical spaces of a CPS. The game model is solved with Minimax Q-learning for finding the mixed strategies equilibria. The numerical simulation revealed that the defensive factors and attack cost can affect the policies adopted by the system. From the perspective of the operator of a CPS, increasing successful defense probability in the phrase of disruption will help to improve the probability of defense strategy when there is a correlation between the cyber layer and the physical layer in a CPS. On the contrary side, the system defense probability will decrease as the total cost of the physical layer increases.
2022-10-16
Arfaoui, Amel, Kribeche, Ali, Senouci, Sidi Mohammed.  2020.  Cooperative MIMO for Adaptive Physical Layer Security in WBAN. ICC 2020 - 2020 IEEE International Conference on Communications (ICC). :1–7.
Internet of Things (IoT) is becoming an emerging paradigm to provide pervasive connectivity where “anything“ can be connected “anywhere” at “anytime” via massive deployment of physical objects like sensors, controllers, and actuators. However, the open nature of wireless communications and the energy constraint of the IoT devices impose strong security concerns. In this context, traditional cryptographic techniques may not be suitable in such a resource-constrained network. To address this problem, an effective security solution that ensures a trade-off between security effectiveness and energy efficiency is required. In this paper, we exploit cooperative transmission between sensor nodes in IoT for e-Health application, as a promising technique to enhance the physical layer security of wireless communications in terms of secrecy capacity while considering the resource-impoverished devices. Specifically, we propose a dynamic and cooperative virtual multiple-input and multiple-output (MIMO) configuration approach based on game theory to preserve the confidentiality of the transmitted messages with high energy savings. For this purpose, we model the physical layer security cooperation problem as a non-transferable coalition formation game. The set of cooperative devices form a virtual dynamically-configured MIMO network that is able to securely and efficiently transmit data to the destination. Simulation results show that the proposed game-based virtual MIMO configuration approach can improve the average secrecy capacity per device as well as the network lifetime compared to non-cooperative transmission.
Chang, Zhan-Lun, Lee, Chun-Yen, Lin, Chia-Hung, Wang, Chih-Yu, Wei, Hung-Yu.  2021.  Game-Theoretic Intrusion Prevention System Deployment for Mobile Edge Computing. 2021 IEEE Global Communications Conference (GLOBECOM). :1–6.
The network attack such as Distributed Denial-of-Service (DDoS) attack could be critical to latency-critical systems such as Mobile Edge Computing (MEC) as such attacks significantly increase the response delay of the victim service. Intrusion prevention system (IPS) is a promising solution to defend against such attacks, but there will be a trade-off between IPS deployment and application resource reservation as the deployment of IPS will reduce the number of computation resources for MEC applications. In this paper, we proposed a game-theoretic framework to study the joint computation resource allocation and IPS deployment in the MEC architecture. We study the pricing strategy of the MEC platform operator and purchase strategy of the application service provider, given the expected attack strength and end user demands. The best responses of both MPO and ASPs are derived theoretically to identify the Stackelberg equilibrium. The simulation results confirm that the proposed solutions significantly increase the social welfare of the system.
Jiang, Suhan, Wu, Jie.  2021.  On Game-theoretic Computation Power Diversification in the Bitcoin Mining Network. 2021 IEEE Conference on Communications and Network Security (CNS). :83–91.
In the Bitcoin mining network, miners contribute computation power to solve crypto-puzzles in exchange for financial rewards. Due to the randomness and the competitiveness of mining, individual miners tend to join mining pools for low risks and steady incomes. Usually, a pool is managed by its central operator, who charges fees for providing risk-sharing services. This paper presents a hierarchical distributed computation paradigm where miners can distribute their power among multiple pools. By adding virtual pools, we separate miners’ dual roles of being the operator as well as being the member when solo mining. We formulate a multi-leader multi-follower Stackelberg game to study the joint utility maximization of pool operators and miners, thereby addressing a computation power allocation problem. We investigate two practical pool operation modes, a uniform-share-difficulty mode and a nonuniform-share-difficulty mode. We derive analytical results for the Stackelberg equilibrium of the game under both modes, based on which optimal strategies are designed for all operators and miners. Numerical evaluations are presented to verify the proposed model.
Sharma Oruganti, Pradeep, Naghizadeh, Parinaz, Ahmed, Qadeer.  2021.  The Impact of Network Design Interventions on CPS Security. 2021 60th IEEE Conference on Decision and Control (CDC). :3486–3492.
We study a game-theoretic model of the interactions between a Cyber-Physical System’s (CPS) operator (the defender) against an attacker who launches stepping-stone attacks to reach critical assets within the CPS. We consider that, in addition to optimally allocating its security budget to protect the assets, the defender may choose to modify the CPS through network design interventions. In particular, we propose and motivate four ways in which the defender can introduce additional nodes in the CPS: these nodes may be intended as additional safeguards, be added for functional or structural redundancies, or introduce additional functionalities in the system. We analyze the security implications of each of these design interventions, and evaluate their impacts on the security of an automotive network as our case study. We motivate the choice of the attack graph for this case study and elaborate how the parameters in the resulting security game are selected using the CVSS metrics and the ISO-26262 ASIL ratings as guidance. We then use numerical experiments to verify and evaluate how our proposed network interventions may be used to guide improvements in automotive security.
Xu, Zhifan, Baykal-Gürsoy, Melike, Spasojević, Predrag.  2021.  A Game-Theoretic Approach for Probabilistic Cooperative Jamming Strategies over Parallel Wireless Channels. 2021 IEEE Conference on Communications and Network Security (CNS). :47–55.
Considered is a network of parallel wireless channels in which individual parties are engaged in secret communication under the protection of cooperative jamming. A strategic eavesdropper selects the most vulnerable channels to attack. Existing works usually suggest the defender allocate limited cooperative jamming power to various channels. However, it usually requires some strong assumptions and complex computation to find such an optimal power control policy. This paper proposes a probabilistic cooperative jamming scheme such that the defender focuses on protecting randomly selected channels. Two different cases regarding each channel’s eavesdropping capacity are discussed. The first case studies the general scenario where each channel has different eavesdropping capacity. The second case analyzes an extreme scenario where all channels have the same eavesdropping capacity. Two non-zero-sum Nash games model the competition between the network defender and an eavesdropper in each case. Furthermore, considering the case that the defender does not know the eavesdropper’s channel state information (CSI) leads to a Bayesian game. For all three games, we derive conditions for the existence of a unique Nash equilibrium (NE), and obtain the equilibria and the value functions in closed form.
Sarıtaş, Serkan, Forssell, Henrik, Thobaben, Ragnar, Sandberg, Henrik, Dán, György.  2021.  Adversarial Attacks on CFO-Based Continuous Physical Layer Authentication: A Game Theoretic Study. ICC 2021 - IEEE International Conference on Communications. :1–6.
5G and beyond 5G low power wireless networks make Internet of Things (IoT) and Cyber-Physical Systems (CPS) applications capable of serving massive amounts of devices and machines. Due to the broadcast nature of wireless networks, it is crucial to secure the communication between these devices and machines from spoofing and interception attacks. This paper is concerned with the security of carrier frequency offset (CFO) based continuous physical layer authentication. The interaction between an attacker and a defender is modeled as a dynamic discrete leader-follower game with imperfect information. In the considered model, a legitimate user (Alice) communicates with the defender/operator (Bob) and is authorized by her CFO continuously. The attacker (Eve), by listening/eavesdropping the communication between Alice and Bob, tries to learn the CFO characteristics of Alice and aims to inject malicious packets to Bob by impersonating Alice. First, by showing that the optimal attacker strategy is a threshold policy, an optimization problem of the attacker with exponentially growing action space is reduced to a tractable integer optimization problem with a single parameter, then the corresponding defender cost is derived. Extensive simulations illustrate the characteristics of optimal strategies/utilities of the players depending on the actions, and show that the defender’s optimal false positive rate causes attack success probabilities to be in the order of 0.99. The results show the importance of the parameters while finding the balance between system security and efficiency.
Shao, Pengfei, Jin, Shuyuan.  2021.  A Dynamic Access Control Model Based on Game Theory for the Cloud. 2021 IEEE Global Communications Conference (GLOBECOM). :1–6.
The user's access history can be used as an important reference factor in determining whether to allow the current access request or not. And it is often ignored by the existing access control models. To make up for this defect, a Dynamic Trust - game theoretic Access Control model is proposed based on the previous work. This paper proposes a method to quantify the user's trust in the cloud environment, which uses identity trust, behavior trust, and reputation trust as metrics. By modeling the access process as a game and introducing the user's trust value into the pay-off matrix, the mixed strategy Nash equilibrium of cloud user and service provider is calculated respectively. Further, a calculation method for the threshold predefined by the service provider is proposed. Authorization of the access request depends on the comparison of the calculated probability of the user's adopting a malicious access policy with the threshold. Finally, we summarize this paper and make a prospect for future work.
2022-09-30
Min, Huang, Li, Cheng Yun.  2021.  Construction of information security risk assessment model based on static game. 2021 6th International Symposium on Computer and Information Processing Technology (ISCIPT). :647–650.
Game theory is a branch of modern mathematics, which is a mathematical method to study how decision-makers should make decisions in order to strive for the maximum interests in the process of competition. In this paper, from the perspective of offensive and defensive confrontation, using game theory for reference, we build a dynamic evaluation model of information system security risk based on static game model. By using heisani transformation, the uncertainty of strategic risk of offensive and defensive sides is transformed into the uncertainty of each other's type. The security risk of pure defense strategy and mixed defense strategy is analyzed quantitatively, On this basis, an information security risk assessment algorithm based on static game model is designed.
2022-09-29
Rodrigues, André Filipe, Monteiro, Bruno Miguel, Pedrosa, Isabel.  2021.  Cybersecurity risks : A behavioural approach through the influence of media and information literacy. 2021 16th Iberian Conference on Information Systems and Technologies (CISTI). :1–6.
The growing use of digital media has been accompanied by an increase of the risks associated with the use of information systems, notably cybersecurity risks. In turn, the increasing use of information systems has an impact on users' media and information literacy. This research aims to address the relationship between media and information literacy, and the adoption of risky cybersecurity behaviours. This approach will be carried out through the definition of a conceptual framework supported by a literature review, and a quantitative research of the relationships mentioned earlier considering a sample composed by students of a Higher Education Institution.
2022-09-20
Emadi, Hamid, Clanin, Joe, Hyder, Burhan, Khanna, Kush, Govindarasu, Manimaran, Bhattacharya, Sourabh.  2021.  An Efficient Computational Strategy for Cyber-Physical Contingency Analysis in Smart Grids. 2021 IEEE Power & Energy Society General Meeting (PESGM). :1—5.
The increasing penetration of cyber systems into smart grids has resulted in these grids being more vulnerable to cyber physical attacks. The central challenge of higher order cyber-physical contingency analysis is the exponential blow-up of the attack surface due to a large number of attack vectors. This gives rise to computational challenges in devising efficient attack mitigation strategies. However, a system operator can leverage private information about the underlying network to maintain a strategic advantage over an adversary equipped with superior computational capability and situational awareness. In this work, we examine the following scenario: A malicious entity intrudes the cyber-layer of a power network and trips the transmission lines. The objective of the system operator is to deploy security measures in the cyber-layer to minimize the impact of such attacks. Due to budget constraints, the attacker and the system operator have limits on the maximum number of transmission lines they can attack or defend. We model this adversarial interaction as a resource-constrained attacker-defender game. The computational intractability of solving large security games is well known. However, we exploit the approximately modular behaviour of an impact metric known as the disturbance value to arrive at a linear-time algorithm for computing an optimal defense strategy. We validate the efficacy of the proposed strategy against attackers of various capabilities and provide an algorithm for a real-time implementation.
2022-09-09
Pranesh, S.A., Kannan V., Vignesh, Viswanathan, N., Vijayalakshmi, M..  2020.  Design and Analysis of Incentive Mechanism for Ethereum-based Supply Chain Management Systems. 2020 11th International Conference on Computing, Communication and Networking Technologies (ICCCNT). :1—6.
Blockchain is becoming more popular because of its decentralized, secured, and transparent nature. Supply chain and its management is indispensable to improve customer services, reduce operating costs and improve financial position of a firm. Integration of blockchain and supply chain is substantial, but it alone is not enough for the sustainability of supply chain systems. The proposed mechanism speaks about the method of rewarding the supply chain parties with incentives so as to improve the security and make the integration of supply chain with blockchain sustainable. The proposed incentive mechanism employs the co-operative approach of game theory where all the supply chain parties show a cooperative behavior of following the blockchain-based supply chain protocols and also this mechanism makes a fair attempt in rewarding the supply chain parties with incentives.
2022-08-26
Liu, Tianyu, Di, Boya, Wang, Shupeng, Song, Lingyang.  2021.  A Privacy-Preserving Incentive Mechanism for Federated Cloud-Edge Learning. 2021 IEEE Global Communications Conference (GLOBECOM). :1—6.
The federated learning scheme enhances the privacy preservation through avoiding the private data uploading in cloud-edge computing. However, the attacks against the uploaded model updates still cause private data leakage which demotivates the privacy-sensitive participating edge devices. Facing this issue, we aim to design a privacy-preserving incentive mechanism for the federated cloud-edge learning (PFCEL) system such that 1) the edge devices are motivated to actively contribute to the updated model uploading, 2) a trade-off between the private data leakage and the model accuracy is achieved. We formulate the incentive design problem as a three-layer Stackelberg game, where the server-device interaction is further formulated as a contract design problem. Extensive numerical evaluations demonstrate the effectiveness of our designed mechanism in terms of privacy preservation and system utility.
Sun, Zice, Wang, Yingjie, Tong, Xiangrong, Pan, Qingxian, Liu, Wenyi, Zhang, Jiqiu.  2021.  Service Quality Loss-aware Privacy Protection Mechanism in Edge-Cloud IoTs. 2021 13th International Conference on Advanced Computational Intelligence (ICACI). :207—214.
With the continuous development of edge computing, the application scope of mobile crowdsourcing (MCS) is constantly increasing. The distributed nature of edge computing can transmit data at the edge of processing to meet the needs of low latency. The trustworthiness of the third-party platform will affect the level of privacy protection, because managers of the platform may disclose the information of workers. Anonymous servers also belong to third-party platforms. For unreal third-party platforms, this paper recommends that workers first use the localized differential privacy mechanism to interfere with the real location information, and then upload it to an anonymous server to request services, called the localized differential anonymous privacy protection mechanism (LDNP). The two privacy protection mechanisms further enhance privacy protection, but exacerbate the loss of service quality. Therefore, this paper proposes to give corresponding compensation based on the authenticity of the location information uploaded by workers, so as to encourage more workers to upload real location information. Through comparative experiments on real data, the LDNP algorithm not only protects the location privacy of workers, but also maintains the availability of data. The simulation experiment verifies the effectiveness of the incentive mechanism.
Li, Zhi, Liu, Yanzhu, Liu, Di, Zhang, Nan, Lu, Dawei, Huang, Xiaoguang.  2020.  A Security Defense Model for Ubiquitous Electric Internet of Things Based on Game Theory. 2020 IEEE 4th Conference on Energy Internet and Energy System Integration (EI2). :3125–3128.
Ubiquitous Electric Internet of Things (UEIoT) is the next generation electrical energy networks. The distributed and open structure of UEIoT is weak and vulnerable to security threats. To solve the security problem of UEIoT terminal, in this paper, the interaction between smart terminals and the malicious attackers in UEIoT as a differential game is investigated. A complex decision-making process and interactions between the smart terminal and attackers are analyzed. Through derivation and analysis of the model, an algorithm for the optimal defense strategy of UEIoT is designed. The results lay a theoretical foundation, which can support UEIoT make a dynamic strategy to improve the defensive ability.
Sun, Pengyu, Zhang, Hengwei, Ma, Junqiang, Li, Chenwei, Mi, Yan, Wang, Jindong.  2021.  A Selection Strategy for Network Security Defense Based on a Time Game Model. 2021 International Conference on Digital Society and Intelligent Systems (DSInS). :223—228.
Current network assessment models often ignore the impact of attack-defense timing on network security, making it difficult to characterize the dynamic game of attack-defense effectively. To effectively manage the network security risks and reduce potential losses, in this article, we propose a selection strategy for network defense based on a time game model. By analyzing the attack-defense status by analogy with the SIR infectious disease model, construction of an optimal defense strategy model based on time game, and calculation of the Nash equilibrium of the the attacker and the defender under different strategies, we can determine an optimal defense strategy. With the Matlab simulation, this strategy is verified to be effective.
Li, Kai, Yang, Dawei, Bai, Liang, Wang, Tianjun.  2021.  Security Risk Assessment Method of Edge Computing Container Based on Dynamic Game. 2021 IEEE 6th International Conference on Cloud Computing and Big Data Analytics (ICCCBDA). :195—199.
Compared with other virtualization technologies, container technology is widely used in edge computing because of its low cost, high reliability, high flexibility and fast portability. However, the use of container technology can alleviate the pressure of massive data, but also bring complex and diverse security problems. Reliable information security risk assessment method is the key to ensure the smooth application of container technology. According to the risk assessment theory, a security risk assessment method for edge computing containers based on dynamic game theory is proposed. Aiming at the complex container security attack and defense process, the container system's security model is constructed based on dynamic game theory. By combining the attack and defense matrix, the Nash equilibrium solution of the model is calculated, and the dynamic process of the mutual game between security defense and malicious attackers is analyzed. By solving the feedback Nash equilibrium solution of the model, the optimal strategies of the attackers are calculated. Finally, the simulation tool is used to solve the feedback Nash equilibrium solution of the two players in the proposed model, and the experimental environment verifies the usability of the risk assessment method.
Khadarvali, S., Madhusudhan, V., Kiranmayi, R..  2021.  Load Frequency Control of Two Area System with Security Attack and Game Theory Based Defender Action Using ALO Tuned Integral Controller. 2021 International Conference on Computational Intelligence and Computing Applications (ICCICA). :1—5.

Cyber-attacks in electrical power system causes serious damages causing breakdown of few equipment to shutdown of the complete power system. Game theory is used as a tool to detect the cyber-attack in the power system recently. Interaction between the attackers and the defenders which is the inherent nature of the game theory is exploited to detect the cyber-attack in the power system. This paper implements the cyber-attack detection on a two-area power system controlled using the Load Frequency controller. Ant Lion Optimization is used to tune the integral controller applied in the Load Frequency Controller. Cyber-attacks that include constant injection, bias injection, overcompensation, and negative compensation are tested on the Game theory-based attack detection algorithm proposed. It is considered that the smart meters are attacked with the attacks by manipulating the original data in the power system. MATLAB based implementation is developed and observed that the defender action is satisfactory in the two-area system considered. Tuning of integral controller in the Load Frequency controller in the two-area system is also observed to be effective.

2022-08-12
Laird, James.  2021.  A Compositional Cost Model for the λ-calculus. 2021 36th Annual ACM/IEEE Symposium on Logic in Computer Science (LICS). :1–13.
We describe a (time) cost model for the (call-by-value) λ-calculus based on a natural presentation of its game semantics: the cost of computing a finite approximant to the denotation of a term (its evaluation tree) is the size of its smallest derivation in the semantics. This measure has an optimality property enabling compositional reasoning about cost bounds: for any term A, context C[\_] and approximants a and c to the trees of A and C[A], the cost of computing c from C[A] is no more than the cost of computing a from A and c from C[a].Although the natural semantics on which it is based is nondeterministic, our cost model is reasonable: we describe a deterministic algorithm for recognizing evaluation tree approximants which satisfies it (up to a constant factor overhead) on a Random Access Machine. This requires an implementation of the λv-calculus on the RAM which is completely lazy: compositionality of costs entails that work done to evaluate any part of a term cannot be duplicated. This is achieved by a novel implementation of graph reduction for nameless explicit substitutions, to which we compile the λv-calculus via a series of linear cost reductions.
2022-06-09
Adamik, Mark, Dudzinska, Karolina, Herskind, Adrian J., Rehm, Matthias.  2021.  The Difference Between Trust Measurement and Behavior: Investigating the Effect of Personalizing a Robot's Appearance on Trust in HRI. 2021 30th IEEE International Conference on Robot Human Interactive Communication (RO-MAN). :880–885.
With the increased use of social robots in critical applications, like elder care and rehabilitation, it becomes necessary to investigate the user's trust in robots to prevent over- and under-utilization of the robotic systems. While several studies have shown how trust increases through personalised behaviour, there is a lack of research concerned with the influence of personalised physical appearance. This study explores the effect of personalised physical appearance on trust in human-robot-interaction (HRI). In an online game, 60 participants interacted with a robot, where half of the participants were asked to personalise the robot prior to the game. Trust was measured through a trust-related questionnaire as well as by evaluating user behaviour during the game. Results indicate that personalised physical appearance does not directly correlate to higher trust perceptions, however, there was significant evidence that players exhibit more trusting behaviours in a game against a personalised robot.
Anwar, Ahmed H., Leslie, Nandi O., Kamhoua, Charles A..  2021.  Honeypot Allocation for Cyber Deception in Internet of Battlefield Things Systems. MILCOM 2021 - 2021 IEEE Military Communications Conference (MILCOM). :1005–1010.
Cyber deception plays an important role in both proactive and reactive defense systems. Internet of Battlefield things connecting smart devices of any military tactical network is of great importance. The goal of cyber deception is to provide false information regarding the network state, and topology to protect the IoBT's network devices. In this paper, we propose a novel deceptive approach based on game theory that takes into account the topological aspects of the network and the criticality of each device. To find the optimal deceptive strategy, we formulate a two-player game to study the interactions between the network defender and the adversary. The Nash equilibrium of the game model is characterized. Moreover, we propose a scalable game-solving algorithm to overcome the curse of dimensionality. This approach is based on solving a smaller in-size subgame per node. Our numerical results show that the proposed deception approach effectively reduced the impact and the reward of the attacker
Xu, Qichao, Zhao, Lifeng, Su, Zhou.  2021.  UAV-assisted Abnormal Vehicle Behavior Detection in Internet of Vehicles. 2021 40th Chinese Control Conference (CCC). :7500–7505.
With advantages of low cost, high mobility, and flexible deployment, unmanned aerial vehicle (UAVs) are employed to efficiently detect abnormal vehicle behaviors (AVBs) in the internet of vehicles (IoVs). However, due to limited resources including battery, computing, and communication, UAVs are selfish to work cooperatively. To solve the above problem, in this paper, a game theoretical UAV incentive scheme in IoVs is proposed. Specifically, the abnormal behavior model is first constructed, where three model categories are defined: velocity abnormality, distance abnormality, and overtaking abnormality. Then, the barging pricing framework is designed to model the interactions between UAVs and IoVs, where the transaction prices are determined with the abnormal behavior category detected by UAVs. At last, simulations are conducted to verify the feasibility and effectiveness of our proposed scheme.
2022-05-23
Abdul Manaf, Marlina Bt, Bt Sulaiman, Suziah, Bt Awang Rambli, Dayang Rohaya.  2021.  Immersive and Non-Immersive VR Display using Nature Theme as Therapy in Reducing Work Stress. 2021 International Conference on Computer Information Sciences (ICCOINS). :276–281.
Stress-related disorders are increasing because of work load, forces in teamwork, surroundings pressures and health related conditions. Thus, to avoid people living under heavy stress and develop more severe stress-related disorders, different internet and applications of stress management interventions are offered. Mobile applications with self-assessed health, burnout-scores and well-being are commonly used as outcome measures. Few studies have used sickleave to compare effects of stress interventions. A new approach is to use nature and garden in a multimodal stress management context. This study aimed to explore the effects of immersive and non-immersive games application by using nature theme virtual stress therapy in reducing stress level. Two weeks’ of experiments had involved 18 participants. Nine (9) of them were invited to join the first experiment which focused on immersive virtual reality (VR) experience. Their Blood Volume Pulse with Heart Rate (BVP+HR) and Skin Conductance (SC) were recorded using BioGraph Infiniti Biofeedback System that comes with three (3) sensors attached to the fingers. The second experiment were joined by another nine (9) participants. This experiment was testing on non-immersive desktop control experience. The same protocol measurements were taken which are BVP+HR and SC. Participants were given the experience to feel and get carried into the virtual nature as a therapy so that they will reduce stress. The result of this study points to whether immersive or non-immersive VR display using nature theme virtual therapy would reduce individuals stress level. After conducted series of experiments, results showed that both immersive and non-immersive VR display reduced stress level. However, participants were satisfied of using the immersive version as it provided a 360 degree of viewing, immersed experiences and feeling engaged. Thus, this showed and proved that applications developed with nature theme affect successfully reduce stress level no matter it is put in immersive or non-immersive display.
2022-05-20
Cotae, Paul, Reindorf, Nii Emil Alexander.  2021.  Using Counterfactual Regret Minimization and Monte Carlo Tree Search for Cybersecurity Threats. 2021 IEEE International Black Sea Conference on Communications and Networking (BlackSeaCom). :1–6.
Mitigating cyber threats requires adequate understanding of the attacker characteristics in particular their patterns. Such knowledge is essential in addressing the defensive measures that mitigate the attack. If the attacker enters in the network system, the game tree model generates resources by to counter such threat. This is done by altering the parity in the next game tree iteration which yield an adequate response to counter it. If an attacker enters a network system, and a game tree models the resources he must interface with, then that game tree can be altered, by changing the parity on the next to last iteration. This paper analyzes the sequence of patterns based on incoming attacks. The detection of attacker’s pattern and subsequent changes in iterations to counter threat can be viewed as adequate resource or know how in cyber threat mitigations It was realized that changing the game tree of the hacker deprives the attacker of network resources and hence would represent a defensive measure against the attack; that is changing varying or understanding attacker paths, creates an effective defensive measure to protect the system against the incoming threats.. In this paper we analyze a unique combination of CFR and MCTS that attempts to detect the behavior of a hacker. Counterfactual Regret (CFR) is a game theory concept that helps identify patterns of attacks. The pattern recognition concept of Monte Carlo Tree Search (MCTS) is used in harmony with CFR in order to enhance the detection of attacks.
2022-05-19
Wu, Peiyan, Chen, Wenbin, Wu, Hualin, Qi, Ke, Liu, Miao.  2021.  Enhanced Game Theoretical Spectrum Sharing Method Based on Blockchain Consensus. 2021 IEEE 94th Vehicular Technology Conference (VTC2021-Fall). :1–7.
The limited spectrum resources need to provide safe and efficient spectrum service for the intensive users. Malicious spectrum work nodes will affect the normal operation of the entire system. Using the blockchain model, consensus algorithm Praft based on optimized Raft is to solve the consensus problem in Byzantine environment. Message digital signatures give the spectrum node some fault tolerance and tamper resistance. Spectrum sharing among spectrum nodes is carried out in combination with game theory. The existing game theoretical algorithm does not consider the influence of spectrum occupancy of primary users and cognitive users on primary users' utility and enthusiasm at the same time. We elicits a reinforcement factor and analyzes the effect of the reinforcement factor on strategy performance. This scheme optimizes the previous strategy so that the profits of spectrum nodes are improved and a good Nash equilibrium is shown, while Praft solves the Byzantine problem left by Raft.