Performance-aware Malware Epidemic Confinement in Large-Scale IoT Networks
Title | Performance-aware Malware Epidemic Confinement in Large-Scale IoT Networks |
Publication Type | Conference Paper |
Year of Publication | 2021 |
Authors | Hassan, Rakibul, Rafatirad, Setareh, Homayoun, Houman, Dinakarrao, Sai Manoj Pudukotai |
Conference Name | ICC 2021 - IEEE International Conference on Communications |
Date Published | June 2021 |
Publisher | IEEE |
ISBN Number | 978-1-7281-7122-7 |
Keywords | Conferences, confinement, epidemics, Games, heterogeneous networks, Logic gates, Malware, performance evaluation, predictability, pubcrawl, resilience, Resiliency, Scalability, Security Heuristics |
Abstract | As millions of IoT devices are interconnected together for better communication and computation, compromising even a single device opens a gateway for the adversary to access the network leading to an epidemic. It is pivotal to detect any malicious activity on a device and mitigate the threat. Among multiple feasible security threats, malware (malicious applications) poses a serious risk to modern IoT networks. A wide range of malware can replicate itself and propagate through the network via the underlying connectivity in the IoT networks making the malware epidemic inevitable. There exist several techniques ranging from heuristics to game-theory based technique to model the malware propagation and minimize the impact on the overall network. The state-of-the-art game-theory based approaches solely focus either on the network performance or the malware confinement but does not optimize both simultaneously. In this paper, we propose a throughput-aware game theory-based end-to-end IoT network security framework to confine the malware epidemic while preserving the overall network performance. We propose a two-player game with one player being the attacker and other being the defender. Each player has three different strategies and each strategy leads to a certain gain to that player with an associated cost. A tailored min-max algorithm was introduced to solve the game. We have evaluated our strategy on a 500 node network for different classes of malware and compare with existing state-of-the-art heuristic and game theory-based solutions. |
URL | https://ieeexplore.ieee.org/document/9500476 |
DOI | 10.1109/ICC42927.2021.9500476 |
Citation Key | hassan_performance-aware_2021 |