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Cyber-Physical Systems Virtual Organization
Read-only archive of site from September 29, 2023.
CPS-VO
Games
biblio
Recognition of Human Computer Operations Based on Keystroke Sensing by Smartphone Microphone
Submitted by grigby1 on Mon, 01/21/2019 - 12:28pm
human computer interaction
word recognition procedure
ubiquitous computing
smartphone sensing
smartphone microphone
smart phones
sensors
Semantics
semantic features
Resiliency
pubcrawl
microphones
keystroke sensing
Keyboards
human computer operation recognition
human computer operation
acoustic features
Human behavior
Games
fingerprint identification techniques
fingerprint identification
Feature fusion
feature extraction
determined keystrokes
Context-aware services
computer keyboard
composability
classification model
Activity Recognition
Acoustics
Acoustic Fingerprints
biblio
A Social Science-based Approach to Explanations for (Game) AI
Submitted by grigby1 on Mon, 12/10/2018 - 11:41am
human working memory limitation
xai
working memory
super-sensors
social sciences
social science-based approach
Scalability
Resiliency
resilience
pubcrawl
Object oriented modeling
learning (artificial intelligence)
image recognition
AI revolution
GVGAI framework
Games
explainable AI
deep learning methods
computer games
Complexity theory
complex algorithmic systems
collaboration
Brain modeling
bottom-up approach
baseline definition
Artificial Intelligence
biblio
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation
Submitted by grigby1 on Mon, 12/10/2018 - 11:41am
learning (artificial intelligence)
XAID framework
xai
visualization
tools
Task Analysis
Scalability
Resiliency
resilience
pubcrawl
Neurons
mixed-initiative co-creation
machine learning
AI machine
Human-computer interaction
human-centered perspective
human-centered approach
human computer interaction
Games
game designers
game design
explainable artificial intelligence
explainable AI for designers
computer games
AI/ML techniques
biblio
Heterogeneous Multi-Layer Adversarial Network Design for the IoT-Enabled Infrastructures
Submitted by grigby1 on Mon, 12/10/2018 - 11:34am
IoT-enabled infrastructures
Wireless communication
underlaid device network
three-player three-stage game theoretic framework
subgame perfect Nash equilibrium
smart everything initiatives
Scalability
Resiliency
resilience
pubcrawl
overlaid device network
optimisation
network connectivity
Nash Equilibrium
multilayer system architecture
Algorithm design and analysis
iobt
Internet of Things
Internet of battlefield things
internet
infrastructure network operators
Human Factors
heterogeneous multilayer adversarial network design
Games
game theory
Electronic mail
computer network security
Communication system security
coexisting infrastructure network
Big Data
biblio
Dynamic Psychological Game for Adversarial Internet of Battlefield Things Systems
Submitted by grigby1 on Mon, 12/10/2018 - 11:34am
optimal IoBT devices
traditional dynamic Bayesian game
Signal to noise ratio
security
Scalability
Resiliency
resilience
pubcrawl
psychology
psychological sequential equilibrium
psychological network interdiction game
psychological game theory
psychological forward induction-based solution
psychological behavior
performance evaluation
adversarial Internet of Battlefield Things systems
novel game-theoretic framework
military communication
iobt
Internet of Things
Internet of battlefield things
Human Factors
Games
game theory
error statistics
dynamic psychological game
dynamic network interdiction game
desired bit error rate performance
Bit error rate
BER
biblio
A Multiclass Mean-Field Game for Thwarting Misinformation Spread in the Internet of Battlefield Things (IoBT)
Submitted by grigby1 on Mon, 12/10/2018 - 11:33am
convergence
Games
Human Factors
Internet of battlefield things
Internet of Things
iobt
military communication
pubcrawl
resilience
Resiliency
Scalability
security
Steady-state
biblio
Dynamic Connectivity Game for Adversarial Internet of Battlefield Things Systems
Submitted by grigby1 on Mon, 12/10/2018 - 11:33am
pubcrawl
IoBT connectivity game
IoBT defender
IoBT network
IoBT nodes
IoBT system
military communication
network connectivity problem
network state
iobt
resilience
Resiliency
Robot sensing systems
Scalability
security
sufficient conditions
Wearable sensors
Games
baseline equal probability policy
classical connectivity games
disconnected nodes
disconnected sensors
dynamic multistage Stackelberg connectivity game
feedback Stackelberg equilibrium
FSE solution
game theory
adversarial Internet of battlefield Things system
Government
Human Factors
internet
Internet of battlefield things
Internet of Battlefield Things (IoBT)
Internet of Things
Internet of Things (IoT)
biblio
Agent based simulation of a payment system for resilience assessments
Submitted by grigby1 on Mon, 12/03/2018 - 1:52pm
Metrics
Swedish payment system
supply chain risk assessment
Supply Chain
Scalability
Resiliency
resilience assessments
resilience
pubcrawl
Petroleum
payment system
Online banking
multi-agent systems
Agent based modeling
gaming simulation approach
gaming simulation
Games
fuel retailing
food retailing
financial data processing
digital simulation
computer games
computer based role playing game
Computational modeling
Analytical models
agent based simulation
biblio
A Novel Privacy Technique for Augmented Reality Cloud Gaming Based on Image Authentication
Submitted by grigby1 on Mon, 11/19/2018 - 12:14pm
image authentication
Watermarking
Scalability
Resiliency
resilience
pubcrawl
privacy
positioning data privacy
mobile computing
message authentication
location-based games
Image Processing
augmented reality
Human behavior
Games
data privacy
Cryptography
Computer hacking
computer games
Cloud Computing
cheating scenario problem
authentication
augmented reality cloud gaming
biblio
A Cooperative Game for Online Cloud Federation Formation Based on Security Risk Assessment
Submitted by grigby1 on Fri, 10/26/2018 - 5:05pm
Games
undesirable CSPs
security risk levels
security risk avoidance
security risk assessment
security of data
security
Scalability
risk management
quality of service
pubcrawl
online Cloud federation formation
Metrics
insecure CSPs
Human Factors
hedonic coalitional game
Cloud Computing
game theory
game theoretic security
federation formation algorithm
federated Cloud service
cooperative game
Computational modeling
coalitional game
cloud service providers
Cloud Security
Cloud federations
Cloud federation formation process
Cloud federation formation model
cloud federation
cloud environments
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