Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems
Title | Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems |
Publication Type | Journal Article |
Year of Publication | 2019 |
Authors | Hu, Y., Sanjab, A., Saad, W. |
Journal | IEEE Internet of Things Journal |
Volume | 6 |
Pagination | 3712—3726 |
ISSN | 2327-4662 |
Keywords | antijamming mechanism, attacker psychological behavior, Bayes methods, delays, dynamic psychological game theory, game theory, Games, human factors, Internet of Things, Internet of Things (IoT), iobt, IoBT network, jamming, learning (artificial intelligence), psychological game, psychological self-confirming equilibrium, psychology, pubcrawl, Scalability, secure Internet of Battlefield Things systems, security, soldier, soldier IoBT transmission link, time-critical mission |
Abstract | In this paper, a novel anti-jamming mechanism is proposed to analyze and enhance the security of adversarial Internet of Battlefield Things (IoBT) systems. In particular, the problem is formulated as a dynamic psychological game between a soldier and an attacker. In this game, the soldier seeks to accomplish a time-critical mission by traversing a battlefield within a certain amount of time, while maintaining its connectivity with an IoBT network. The attacker, on the other hand, seeks to find the optimal opportunity to compromise the IoBT network and maximize the delay of the soldier's IoBT transmission link. The soldier and the attacker's psychological behavior are captured using tools from psychological game theory, with which the soldier's and attacker's intentions to harm one another are considered in their utilities. To solve this game, a novel learning algorithm based on Bayesian updating is proposed to find an -like psychological self-confirming equilibrium of the game. |
URL | https://ieeexplore.ieee.org/document/8599014 |
DOI | 10.1109/JIOT.2018.2890431 |
Citation Key | hu_dynamic_2019 |
- Jamming
- time-critical mission
- soldier IoBT transmission link
- soldier
- security
- secure Internet of Battlefield Things systems
- Scalability
- pubcrawl
- psychology
- psychological self-confirming equilibrium
- psychological game
- learning (artificial intelligence)
- antijamming mechanism
- IoBT network
- iobt
- Internet of Things (IoT)
- Internet of Things
- Human Factors
- Games
- game theory
- dynamic psychological game theory
- delays
- Bayes methods
- attacker psychological behavior