Biblio
Experimentation focused on assessing the value of complex visualisation approaches when compared with alternative methods for data analysis is challenging. The interaction between participant prior knowledge and experience, a diverse range of experimental or real-world data sets and a dynamic interaction with the display system presents challenges when seeking timely, affordable and statistically relevant experimentation results. This paper outlines a hybrid approach proposed for experimentation with complex interactive data analysis tools, specifically for computer network traffic analysis. The approach involves a structured survey completed after free engagement with the software platform by expert participants. The survey captures objective and subjective data points relating to the experience with the goal of making an assessment of software performance which is supported by statistically significant experimental results. This work is particularly applicable to field of network analysis for cyber security and also military cyber operations and intelligence data analysis.
In this paper, the problem of misinformation propagation is studied for an Internet of Battlefield Things (IoBT) system, in which an attacker seeks to inject false information in the IoBT nodes in order to compromise the IoBT operations. In the considered model, each IoBT node seeks to counter the misinformation attack by finding the optimal probability of accepting given information that minimizes its cost at each time instant. The cost is expressed in terms of the quality of information received as well as the infection cost. The problem is formulated as a mean-field game with multiclass agents, which is suitable to model a massive heterogeneous IoBT system. For this game, the mean-field equilibrium is characterized, and an algorithm based on the forward backward sweep method is proposed to find the mean-field equilibrium. Then, the finite-IoBT case is considered, and the conditions of convergence of the equilibria in the finite case to the mean-field equilibrium are presented. Numerical results show that the proposed scheme can achieve a 1.2-fold increase in the quality of information compared with a baseline scheme, in which the IoBT nodes are always transmitting. The results also show that the proposed scheme can reduce the proportion of infected nodes by 99% compared with the baseline.
Numerous antenna design approaches for wearable applications have been investigated in the literature. As on-body wearable communications become more ingrained in our daily activities, the necessity to investigate the impacts of these networks burgeons as a major requirement. In this study, we investigate the human electromagnetic field (EMF) exposure effect from on-body wearable devices at 2.4 GHz and 60 GHz, and compare the results to illustrate how the technology evolution to higher frequencies from wearable communications can impact our health. Our results suggest the average specific absorption rate (SAR) at 60 GHz can exceed the regulatory guidelines within a certain separation distance between a wearable device and the human skin surface. To the best of authors' knowledge, this is the first work that explicitly compares the human EMF exposure at different operating frequencies for on-body wearable communications, which provides a direct roadmap in design of wearable devices to be deployed in the Internet of Battlefield Things (IoBT).
The recent trend of military is to combined Internet of Things (IoT) knowledge to their field for enhancing the impact in battlefield. That's why Internet of battlefield (IoBT) is our concern. This paper discusses how Fog Radio Access Network(F-RAN) can provide support for local computing in Industrial IoT and IoBT. F-RAN can play a vital role because of IoT devices are becoming popular and the fifth generation (5G) communication is also an emerging issue with ultra-low latency, energy consumption, bandwidth efficiency and wide range of coverage area. To overcome the disadvantages of cloud radio access networks (C-RAN) F-RAN can be introduced where a large number of F-RAN nodes can take part in joint distributed computing and content sharing scheme. The F-RAN in IoBT is effective for enhancing the computing ability with fog computing and edge computing at the network edge. Since the computing capability of the fog equipment are weak, to overcome the difficulties of fog computing in IoBT this paper illustrates some challenging issues and solutions to improve battlefield efficiency. Therefore, the distributed computing load balancing problem of the F-RAN is researched. The simulation result indicates that the load balancing strategy has better performance for F-RAN architecture in the battlefield.
FastChain is a simulator built in NS-3 which simulates the networked battlefield scenario with military applications, connecting tankers, soldiers and drones to form Internet-of-Battlefield-Things (IoBT). Computing, storage and communication resources in IoBT are limited during certain situations in IoBT. Under these circumstances, these resources should be carefully combined to handle the task to accomplish the mission. FastChain simulator uses Sharding approach to provide an efficient solution to combine resources of IoBT devices by identifying the correct and the best set of IoBT devices for a given scenario. Then, the set of IoBT devices for a given scenario collaborate together for sharding enabled Blockchain technology. Interested researchers, policy makers and developers can download and use the FastChain simulator to design, develop and evaluate blockchain enabled IoBT scenarios that helps make robust and trustworthy informed decisions in mission-critical IoBT environment.
Cyber-physical systems are an integral component of weapons, sensors and autonomous vehicles, as well as cyber assets directly supporting tactical forces. Mission resilience of tactical networks affects command and control, which is important for successful military operations. Traditional engineering methods for mission assurance will not scale during battlefield operations. Commanders need useful mission resilience metrics to help them evaluate the ability of cyber assets to recover from incidents to fulfill mission essential functions. We develop 6 cyber resilience metrics for tactical network architectures. We also illuminate how psychometric modeling is necessary for future research to identify resilience metrics that are both applicable to the dynamic mission state and meaningful to commanders and planners.