A Large Curved Display System in Virtual Reality for Immersive Data Interaction
Title | A Large Curved Display System in Virtual Reality for Immersive Data Interaction |
Publication Type | Conference Paper |
Year of Publication | 2019 |
Authors | Cao, Lizhou, Peng, Chao, Hansberger, Jeffery T. |
Conference Name | 2019 IEEE Games, Entertainment, Media Conference (GEM) |
Date Published | jun |
ISBN Number | 978-1-7281-2404-9 |
Keywords | 3D user interface, Cameras, composability, computer aided instruction, computer displays, curved display, curved display system, cyber physical systems, Data visualization, display component, Display systems, Games, human factors, human-computer interaction, immersive data interaction, immersive systems, perceived immersion, privacy, pubcrawl, resilience, Resiliency, serious games (computing), Three-dimensional displays, Two dimensional displays, user interfaces, virtual environments, virtual image wall, virtual reality, virtual reality environment, visualization, VR-based educational game |
Abstract | This work presents the design and implementation of a large curved display system in a virtual reality (VR) environment that supports visualization of 2D datasets (e.g., images, buttons and text). By using this system, users are allowed to interact with data in front of a wide field of view and gain a high level of perceived immersion. We exhibit two use cases of this system, including (1) a virtual image wall as the display component of a 3D user interface, and (2) an inventory interface for a VR-based educational game. The use cases demonstrate capability and flexibility of curved displays in supporting varied purposes of data interaction within virtual environments. |
URL | https://ieeexplore.ieee.org/document/8811550/ |
DOI | 10.1109/GEM.2019.8811550 |
Citation Key | cao_large_2019 |
- immersive systems
- VR-based educational game
- visualization
- virtual reality environment
- virtual reality
- virtual image wall
- virtual environments
- user interfaces
- Two dimensional displays
- Three-dimensional displays
- serious games (computing)
- Resiliency
- resilience
- pubcrawl
- privacy
- perceived immersion
- 3D user interface
- immersive data interaction
- Human-computer interaction
- Human Factors
- Games
- Display systems
- display component
- Data visualization
- cyber physical systems
- curved display system
- curved display
- computer displays
- computer aided instruction
- composability
- Cameras