Biblio
Experimentation focused on assessing the value of complex visualisation approaches when compared with alternative methods for data analysis is challenging. The interaction between participant prior knowledge and experience, a diverse range of experimental or real-world data sets and a dynamic interaction with the display system presents challenges when seeking timely, affordable and statistically relevant experimentation results. This paper outlines a hybrid approach proposed for experimentation with complex interactive data analysis tools, specifically for computer network traffic analysis. The approach involves a structured survey completed after free engagement with the software platform by expert participants. The survey captures objective and subjective data points relating to the experience with the goal of making an assessment of software performance which is supported by statistically significant experimental results. This work is particularly applicable to field of network analysis for cyber security and also military cyber operations and intelligence data analysis.
In recent years, persistent cyber adversaries have developed increasingly sophisticated techniques to evade detection. Once adversaries have established a foothold within the target network, using seemingly-limited passive reconnaissance techniques, they can develop significant network reconnaissance capabilities. Cyber deception has been recognized as a critical capability to defend against such adversaries, but, without an accurate model of the adversary's reconnaissance behavior, current approaches are ineffective against advanced adversaries. To address this gap, we propose a novel model to capture how advanced, stealthy adversaries acquire knowledge about the target network and establish and expand their foothold within the system. This model quantifies the cost and reward, from the adversary's perspective, of compromising and maintaining control over target nodes. We evaluate our model through simulations in the CyberVAN testbed, and indicate how it can guide the development and deployment of future defensive capabilities, including high-interaction honeypots, so as to influence the behavior of adversaries and steer them away from critical resources.
The Robot Operating System (ROS) is a widely adopted standard robotic middleware. However, its preliminary design is devoid of any network security features. Military grade unmanned systems must be guarded against network threats. ROS 2 is built upon the Data Distribution Service (DDS) standard and is designed to provide solutions to identified ROS 1 security vulnerabilities by incorporating authentication, encryption, and process profile features, which rely on public key infrastructure. The Department of Defense is looking to use ROS 2 for its military-centric robotics platform. This paper seeks to demonstrate that ROS 2 and its DDS security architecture can serve as a functional platform for use in military grade unmanned systems, particularly in unmanned Naval aerial swarms. In this paper, we focus on the viability of ROS 2 to safeguard communications between swarms and a ground control station (GCS). We test ROS 2's ability to mitigate and withstand certain cyber threats, specifically that of rogue nodes injecting unauthorized data and accessing services that will disable parts of the UAV swarm. We use the Gazebo robotics simulator to target individual UAVs to ascertain the effectiveness of our attack vectors under specific conditions. We demonstrate the effectiveness of ROS 2 in mitigating the chosen attack vectors but observed a measurable operational delay within our simulations.
Robots are becoming more and more prevalent in many real world scenarios. Housekeeping, medical aid, human assistance are a few common implementations of robots. Military and Security are also major areas where robotics is being researched and implemented. Robots with the purpose of surveillance in war zones and terrorist scenarios need specific functionalities to perform their tasks with precision and efficiency. In this paper, we present a model of Military Surveillance Robot developed using Robot Operating System. The map generation based on Kinect sensor is presented and some test case scenarios are discussed with results.
The subsystem of IoMT (Internet of Military of Things) called IoBT (Internet of Battle of Things) is the major resource of the military where the various stack holders of the battlefield and different categories of equipment are tightly integrated through the internet. The proposed architecture mentioned in this paper will be helpful to design IoBT effectively for warfare using irresistible technologies like information technology, embedded technology, and network technology. The role of Machine intelligence is essential in IoBT to create smart things and provide accurate solutions without human intervention. Non-Destructive Testing (NDT) is used in Industries to examine and analyze the invisible defects of equipment. Generally, the ultrasonic waves are used to examine and analyze the internal defects of materials. Hence the proposed architecture of IoBT is enhanced by ultrasonic based NDT to study the properties of the things of the battlefield without causing any damage.
In this paper, the problem of misinformation propagation is studied for an Internet of Battlefield Things (IoBT) system in which an attacker seeks to inject false information in the IoBT nodes in order to compromise the IoBT operations. In the considered model, each IoBT node seeks to counter the misinformation attack by finding the optimal probability of accepting a given information that minimizes its cost at each time instant. The cost is expressed in terms of the quality of information received as well as the infection cost. The problem is formulated as a mean-field game with multiclass agents which is suitable to model a massive heterogeneous IoBT system. For this game, the mean-field equilibrium is characterized, and an algorithm based on the forward backward sweep method is proposed. Then, the finite IoBT case is considered, and the conditions of convergence of the equilibria in the finite case to the mean-field equilibrium are presented. Numerical results show that the proposed scheme can achieve a two-fold increase in the quality of information (QoI) compared to the baseline when the nodes are always transmitting.
In this paper, the problem of misinformation propagation is studied for an Internet of Battlefield Things (IoBT) system, in which an attacker seeks to inject false information in the IoBT nodes in order to compromise the IoBT operations. In the considered model, each IoBT node seeks to counter the misinformation attack by finding the optimal probability of accepting given information that minimizes its cost at each time instant. The cost is expressed in terms of the quality of information received as well as the infection cost. The problem is formulated as a mean-field game with multiclass agents, which is suitable to model a massive heterogeneous IoBT system. For this game, the mean-field equilibrium is characterized, and an algorithm based on the forward backward sweep method is proposed to find the mean-field equilibrium. Then, the finite-IoBT case is considered, and the conditions of convergence of the equilibria in the finite case to the mean-field equilibrium are presented. Numerical results show that the proposed scheme can achieve a 1.2-fold increase in the quality of information compared with a baseline scheme, in which the IoBT nodes are always transmitting. The results also show that the proposed scheme can reduce the proportion of infected nodes by 99% compared with the baseline.
Internet of Things (IoT) technology is emerging to advance the modern defense and warfare applications because the battlefield things, such as combat equipment, warfighters, and vehicles, can sense and disseminate information from the battlefield to enable real-time decision making on military operations and enhance autonomy in the battlefield. Since this Internet-of-Battlefield Things (IoBT) environment is highly heterogeneous in terms of devices, network standards, platforms, connectivity, and so on, it introduces trust, security, and privacy challenges when battlefield entities exchange information with each other. To address these issues, we propose a Blockchain-empowered auditable platform for IoBT and describe its architectural components, such as battlefield-sensing layer, network layer, and consensus and service layer, in depth. In addition to the proposed layered architecture, this paper also presents several open research challenges involved in each layer to realize the Blockchain-enabled IoBT platform.
This paper reviews the definitions and characteristics of military effects, the Internet of Battlefield Things (IoBT), and their impact on decision processes in a Multi-Domain Operating environment (MDO). The aspects of contemporary military decision-processes are illustrated and an MDO Effect Loop decision process is introduced. We examine the concept of IoBT effects and their implications in MDO. These implications suggest that when considering the concept of MDO, as a doctrine, the technological advances of IoBTs empower enhancements in decision frameworks and increase the viability of novel operational approaches and options for military effects.
In this paper, decentralized dynamic power allocation problem has been investigated for mobile ad hoc network (MANET) at tactical edge. Due to the mobility and self-organizing features in MANET and environmental uncertainties in the battlefield, many existing optimal power allocation algorithms are neither efficient nor practical. Furthermore, the continuously increasing large scale of the wireless connection population in emerging Internet of Battlefield Things (IoBT) introduces additional challenges for optimal power allocation due to the “Curse of Dimensionality”. In order to address these challenges, a novel Actor-Critic-Mass algorithm is proposed by integrating the emerging Mean Field game theory with online reinforcement learning. The proposed approach is able to not only learn the optimal power allocation for IoBT in a decentralized manner, but also effectively handle uncertainties from harsh environment at tactical edge. In the developed scheme, each agent in IoBT has three neural networks (NN), i.e., 1) Critic NN learns the optimal cost function that minimizes the Signal-to-interference-plus-noise ratio (SINR), 2) Actor NN estimates the optimal transmitter power adjustment rate, and 3) Mass NN learns the probability density function of all agents' transmitting power in IoBT. The three NNs are tuned based on the Fokker-Planck-Kolmogorov (FPK) and Hamiltonian-Jacobian-Bellman (HJB) equation given in the Mean Field game theory. An IoBT wireless network has been simulated to evaluate the effectiveness of the proposed algorithm. The results demonstrate that the actor-critic-mass algorithm can effectively approximate the probability distribution of all agents' transmission power and converge to the target SINR. Moreover, the optimal decentralized power allocation is obtained through integrated mean-field game theory with reinforcement learning.
Continued advances in IoT technology have prompted new investigation into its usage for military operations, both to augment and complement existing military sensing assets and support next-generation artificial intelligence and machine learning systems. Under the emerging Internet of Battlefield Things (IoBT) paradigm, a multitude of operational conditions (e.g., diverse asset ownership, degraded networking infrastructure, adversary activities) necessitate the development of novel security techniques, centered on establishment of trust for individual assets and supporting resilience of broader systems. To advance current IoBT efforts, a set of research directions are proposed that aim to fundamentally address the issues of trust and trustworthiness in contested battlefield environments, building on prior research in the cybersecurity domain. These research directions focus on two themes: (1) Supporting trust assessment for known/unknown IoT assets; (2) Ensuring continued trust of known IoBT assets and systems.
Military technology is ever-evolving to increase the safety and security of soldiers on the field while integrating Internet-of-Things solutions to improve operational efficiency in mission oriented tasks in the battlefield. Centralized communication technology is the traditional network model used for battlefields and is vulnerable to denial of service attacks, therefore suffers performance hazards. They also lead to a central point of failure, due to which, a flexible model that is mobile, resilient, and effective for different scenarios must be proposed. Blockchain offers a distributed platform that allows multiple nodes to update a distributed ledger in a tamper-resistant manner. The decentralized nature of this system suggests that it can be an effective tool for battlefields in securing data communication among Internet-of-Battlefield Things (IoBT). In this paper, we integrate a permissioned blockchain, namely Hyperledger Sawtooth, in IoBT context and evaluate its performance with the goal of determining whether it has the potential to serve the performance needs of IoBT environment. Using different testing parameters, the metric data would help in suggesting the best parameter set, network configuration and blockchain usability views in IoBT context. We show that a blockchain-integrated IoBT platform has heavy dependency on the characteristics of the underlying network such as topology, link bandwidth, jitter, and other communication configurations, that can be tuned up to achieve optimal performance.
FastChain is a simulator built in NS-3 which simulates the networked battlefield scenario with military applications, connecting tankers, soldiers and drones to form Internet-of-Battlefield-Things (IoBT). Computing, storage and communication resources in IoBT are limited during certain situations in IoBT. Under these circumstances, these resources should be carefully combined to handle the task to accomplish the mission. FastChain simulator uses Sharding approach to provide an efficient solution to combine resources of IoBT devices by identifying the correct and the best set of IoBT devices for a given scenario. Then, the set of IoBT devices for a given scenario collaborate together for sharding enabled Blockchain technology. Interested researchers, policy makers and developers can download and use the FastChain simulator to design, develop and evaluate blockchain enabled IoBT scenarios that helps make robust and trustworthy informed decisions in mission-critical IoBT environment.
Continued advances in IoT technology have prompted new investigation into its usage for military operations, both to augment and complement existing military sensing assets and support next-generation artificial intelligence and machine learning systems. Under the emerging Internet of Battlefield Things (IoBT) paradigm, current operational conditions necessitate the development of novel security techniques, centered on establishment of trust for individual assets and supporting resilience of broader systems. To advance current IoBT efforts, a collection of prior-developed cybersecurity techniques is reviewed for applicability to conditions presented by IoBT operational environments (e.g., diverse asset ownership, degraded networking infrastructure, adversary activities) through use of supporting case study examples. The research techniques covered focus on two themes: (1) Supporting trust assessment for known/unknown IoT assets; (2) ensuring continued trust of known IoT assets and IoBT systems.