Biblio
We consider different models of malicious multiple access channels, especially for binary adder channel and for A-channel, and show how they can be used for the reformulation of digital fingerprinting coding problems. In particular, we propose a new model of multimedia fingerprinting coding. In the new model, not only zeroes and plus/minus ones but arbitrary coefficients of linear combinations of noise-like signals for forming watermarks (digital fingerprints) can be used. This modification allows dramatically increase the possible number of users with the property that if t or less malicious users create a forge digital fingerprint then a dealer of the system can find all of them with zero-error probability. We show how arisen problems are related to the compressed sensing problem.
Interior permanent magnet (IPM)-type linear oscillating actuators (LOAs) have a higher output power density than typical LOAs. Their mover consists of a permanent magnet (PM) and an iron core, however, this configuration generates significant side forces. The device can malfunction due to eccentricity in the electromagnetic behavior. Thus, here an electromagnetic design was developed to minimize this side force. In addition, dynamic analysis was performed considering the mechanical systems of LOAs. To perform a more accurate analysis, instantaneous inductance was considered according to the mover's position.
Advances in technology have led not only to increased security and privacy but also to new channels of information leakage. New leak channels have resulted in the emergence of increased relevance of various types of attacks. One such attacks are Side-Channel Attacks, i.e. attacks aimed to find vulnerabilities in the practical component of the algorithm. However, with the development of these types of attacks, methods of protection against them have also appeared. One of such methods is White-Box Cryptography.
Web technology has evolved to offer 360-degree immersive browsing experiences. This new technology, called WebVR, enables virtual reality by rendering a three-dimensional world on an HTML canvas. Unfortunately, there exists no browser-supported way of sharing this canvas between different parties. As a result, third-party library providers with ill intent (e.g., stealing sensitive information from end-users) can easily distort the entire WebVR site. To mitigate the new threats posed in WebVR, we propose CanvasMirror, which allows publishers to specify the behaviors of third-party libraries and enforce this specification. We show that CanvasMirror effectively separates the third-party context from the host origin by leveraging the privilege separation technique and safely integrates VR contents on a shared canvas.
Advertisement sharing in vehicular network through vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communication is a fascinating in-vehicle service for advertisers and the users due to multiple reasons. It enable advertisers to promote their product or services in the region of their interest. Also the users get to receive more relevant ads. Usually, users tend to contribute in dissemination of ads if their privacy is preserved and if some incentive is provided. Recent researches have focused on enabling both of the parameters for the users by developing fair incentive mechanism which preserves privacy by using Zero-Knowledge Proof of Knowledge (ZKPoK) (Ming et al., 2019). However, the anonymity provided by ZKPoK can introduce internal attacker scenarios in the network due to which authenticated users can disseminate fake ads in the network without payment. As the existing scheme uses certificate-less cryptography, due to which malicious users cannot be removed from the network. In order to resolve these challenges, we employed conditional anonymity and introduced Monitoring Authority (MA) in the system. In our proposed scheme, the pseudonyms are assigned to the vehicles while their real identities are stored in Certification Authority (CA) in encrypted form. The pseudonyms are updated after a pre-defined time threshold to prevent behavioural privacy leakage. We performed security and performance analysis to show the efficiency of our proposed system.
Internet Service Providers (ISPs) have an economic and operational interest in detecting malicious network activity relating to their subscribers. However, it is unclear what kind of traffic data an ISP has available for cyber-security research, and under which legal conditions it can be used. This paper gives an overview of the challenges posed by legislation and of the data sources available to a European ISP. DNS and NetFlow logs are identified as relevant data sources and the state of the art in anonymization and fingerprinting techniques is discussed. Based on legislation, data availability and privacy considerations, a practically applicable anonymization policy is presented.
Recognising user's risky behaviours in real-time is an important element of providing appropriate solutions and recommending suitable actions for responding to cybersecurity threats. Employing user modelling and machine learning can make this process automated by requires high-performance intelligent agent to create the user security profile. User profiling is the process of producing a profile of the user from historical information and past details. This research tries to identify the monitoring factors and suggests a novel observation solution to create high-performance sensors to generate the user security profile for a home user concerning the user's privacy. This observer agent helps to create a decision-making model that influences the user's decision following real-time threats or risky behaviours.
The availability of commercial fully immersive virtual reality systems allows the proposal and development of new applications that offer novel ways to visualize and interact with multidimensional neuroimaging data. We propose a system for the visualization and interaction with Magnetic Resonance Imaging (MRI) scans in a fully immersive learning environment in virtual reality. The system extracts the different slices from a DICOM file and presents the slices in a 3D environment where the user can display and rotate the MRI scan, and select the clipping plane in all the possible orientations. The 3D environment includes two parts: 1) a cube that displays the MRI scan in 3D and 2) three panels that include the axial, sagittal, and coronal views, where it is possible to directly access a desired slice. In addition, the environment includes a representation of the brain where it is possible to access and browse directly through the slices with the controller. This application can be used both for educational purposes as an immersive learning tool, and by neuroscience researchers as a more convenient way to browse through an MRI scan to better analyze 3D data.