Visible to the public Biblio

Filters: Keyword is cybersecurity education  [Clear All Filters]
2020-11-04
Peruma, A., Malachowsky, S., Krutz, D..  2018.  Providing an Experiential Cybersecurity Learning Experience through Mobile Security Labs. 2018 IEEE/ACM 1st International Workshop on Security Awareness from Design to Deployment (SEAD). :51—54.

The reality of today's computing landscape already suffers from a shortage of cybersecurity professionals, and this gap only expected to grow. We need to generate interest in this STEM topic early in our student's careers and provide teachers the resources they need to succeed in addressing this gap. To address this shortfall we present Practical LAbs in Security for Mobile Applications (PLASMA), a public set of educational security labs to enable instruction in creation of secure Android apps. These labs include example vulnerable applications, information about each vulnerability, steps for how to repair the vulnerabilities, and information about how to confirm that the vulnerability has been properly repaired. Our goal is for instructors to use these activities in their mobile, security, and general computing courses ranging from secondary school to university settings. Another goal of this project is to foster interest in security and computing through demonstrating its importance. Initial feedback demonstrates the labs' positive effects in enhancing student interest in cybersecurity and acclaim from instructors. All project activities may be found on the project website: http://www.TeachingMobileSecurity.com

[Anonymous].  2018.  Cloud-based Labs and Programming Assignments in Networking and Cybersecurity Courses. 2018 IEEE Frontiers in Education Conference (FIE). :1—9.

This is a full paper for innovate practice. Building a private cloud or using a public cloud is now feasible at many institutions. This paper presents the innovative design of cloudbased labs and programming assignments for a networking course and a cybersecurity course, and our experiences of innovatively using the private cloud at our institution to support these learning activities. It is shown by the instructor's observations and student survey data that our approach benefits learning and teaching. This approach makes it possible and secure to develop some learning activities that otherwise would not be allowed on physical servers. It enables the instructor to support students' desire of developing programs in their preferred programming languages. It allows students to debug and test their programs on the same platform to be used by the instructor for testing and grading. The instructor does not need to spend extra time administrating the computing environments. A majority (88% or more) of the students agree that working on those learning activities in the private cloud not only helps them achieve the course learning objectives, but also prepares them for their future careers.

Bell, S., Oudshoorn, M..  2018.  Meeting the Demand: Building a Cybersecurity Degree Program With Limited Resources. 2018 IEEE Frontiers in Education Conference (FIE). :1—7.

This innovative practice paper considers the heightening awareness of the need for cybersecurity programs in light of several well publicized cyber-attacks in recent years. An examination of the academic job market reveals that a significant number of institutions are looking to hire new faculty in the area of cybersecurity. Additionally, a growing number of universities are starting to offer courses, certifications and degrees in cybersecurity. Other recent activity includes the development of a model cybersecurity curriculum and the creation of a program accreditation criteria for cybersecurity through ABET. This sudden and significant growth in demand for cybersecurity expertise has some similarities to the significant demand for networking faculty that Computer Science programs experienced in the late 1980s as a result of the rise of the Internet. This paper examines the resources necessary to respond to the demand for cybersecurity courses and programs and draws some parallels and distinctions to the demand for networking faculty over 25 years ago. Faculty and administration are faced with a plethora of questions to answer as they approach this problem: What degree and courses to offer, what certifications to consider, which curriculum to incorporate and how to deliver the material (online, faceto-face, or something in-between)? However, the most pressing question in today's fiscal climate in higher education is: what resources will it take to deliver a cybersecurity program?

Švábenský, V., Vykopal, J..  2018.  Gathering Insights from Teenagers’ Hacking Experience with Authentic Cybersecurity Tools. 2018 IEEE Frontiers in Education Conference (FIE). :1—4.

This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The workshop participants, 28 teenagers, played a cybersecurity game designed for training undergraduates and professionals in penetration testing. Unlike in learning environments that are simplified for young learners, the game features a realistic virtual network infrastructure. This allows exploring security tools in an authentic scenario, which is complemented by a background story. Our research aim is to examine how young players approach using cybersecurity tools by interacting with the professional game. A preliminary analysis of the game session showed several challenges that the workshop participants faced. Nevertheless, they reported learning about security tools and exploits, and 61% of them reported wanting to learn more about cybersecurity after the workshop. Our results support the notion that young learners should be allowed more hands-on experience with security topics, both in formal education and informal extracurricular events.

Deng, Y., Lu, D., Chung, C., Huang, D., Zeng, Z..  2018.  Personalized Learning in a Virtual Hands-on Lab Platform for Computer Science Education. 2018 IEEE Frontiers in Education Conference (FIE). :1—8.

This Innovate Practice full paper presents a cloud-based personalized learning lab platform. Personalized learning is gaining popularity in online computer science education due to its characteristics of pacing the learning progress and adapting the instructional approach to each individual learner from a diverse background. Among various instructional methods in computer science education, hands-on labs have unique requirements of understanding learner's behavior and assessing learner's performance for personalization. However, it is rarely addressed in existing research. In this paper, we propose a personalized learning platform called ThoTh Lab specifically designed for computer science hands-on labs in a cloud environment. ThoTh Lab can identify the learning style from student activities and adapt learning material accordingly. With the awareness of student learning styles, instructors are able to use techniques more suitable for the specific student, and hence, improve the speed and quality of the learning process. With that in mind, ThoTh Lab also provides student performance prediction, which allows the instructors to change the learning progress and take other measurements to help the students timely. For example, instructors may provide more detailed instructions to help slow starters, while assigning more challenging labs to those quick learners in the same class. To evaluate ThoTh Lab, we conducted an experiment and collected data from an upper-division cybersecurity class for undergraduate students at Arizona State University in the US. The results show that ThoTh Lab can identify learning style with reasonable accuracy. By leveraging the personalized lab platform for a senior level cybersecurity course, our lab-use study also shows that the presented solution improves students engagement with better understanding of lab assignments, spending more effort on hands-on projects, and thus greatly enhancing learning outcomes.

Ngambeki, I., Nico, P., Dai, J., Bishop, M..  2018.  Concept Inventories in Cybersecurity Education: An Example from Secure Programming. 2018 IEEE Frontiers in Education Conference (FIE). :1—5.

This Innovative Practice Work in Progress paper makes the case for using concept inventories in cybersecurity education and presents an example of the development of a concept inventory in the field of secure programming. The secure programming concept inventory is being developed by a team of researchers from four universities. We used a Delphi study to define the content area to be covered by the concept inventory. Participants in the Delphi study included ten experts from academia, government, and industry. Based on the results, we constructed a concept map of secure programming concepts. We then compared this concept map to the Joint Task Force on Cybersecurity Education Curriculum 2017 guidelines to ensure complete coverage of secure programming concepts. Our mapping indicates a substantial match between the concept map and those guidelines.

Sharevski, F., Trowbridge, A., Westbrook, J..  2018.  Novel approach for cybersecurity workforce development: A course in secure design. 2018 IEEE Integrated STEM Education Conference (ISEC). :175—180.

Training the future cybersecurity workforce to respond to emerging threats requires introduction of novel educational interventions into the cybersecurity curriculum. To be effective, these interventions have to incorporate trending knowledge from cybersecurity and other related domains while allowing for experiential learning through hands-on experimentation. To date, the traditional interdisciplinary approach for cybersecurity training has infused political science, law, economics or linguistics knowledge into the cybersecurity curriculum, allowing for limited experimentation. Cybersecurity students were left with little opportunity to acquire knowledge, skills, and abilities in domains outside of these. Also, students in outside majors had no options to get into cybersecurity. With this in mind, we developed an interdisciplinary course for experiential learning in the fields of cybersecurity and interaction design. The inaugural course teaches students from cybersecurity, user interaction design, and visual design the principles of designing for secure use - or secure design - and allows them to apply them for prototyping of Internet-of-Things (IoT) products for smart homes. This paper elaborates on the concepts of secure design and how our approach enhances the training of the future cybersecurity workforce.

Rajamäki, J., Nevmerzhitskaya, J., Virág, C..  2018.  Cybersecurity education and training in hospitals: Proactive resilience educational framework (Prosilience EF). 2018 IEEE Global Engineering Education Conference (EDUCON). :2042—2046.

Healthcare is a vital component of every nation's critical infrastructure, yet it is one of the most vulnerable sector for cyber-attacks. To enforce the knowledge on information security processes and data protection procedures, educational and training schemes should be establishedfor information technology (IT) staff working in healthcare settings. However, only training IT staff is not enough, as many of cybersecurity threats are caused by human errors or lack of awareness. Current awareness and training schemes are often implemented in silos, concentrating on one aspect of cybersecurity at a time. Proactive Resilience Educational Framework (Prosilience EF) provides a holistic cyber resilience and security framework for developing and delivering a multilateral educational and training scheme based on a proactive approach to cybersecurity. The framework is built on the principle that education and training must be interactive, guided, meaningful and directly relevant to the user' operational environment. The framework addresses capacity mapping, cyber resilience level measuring, utilizing available and mapping missing resources, adaptive learning technologies and dynamic content delivery. Prosilience EF launches an iterative process of awareness and training development with relevant stakeholders (end users - hospitals, healthcare authorities, cybersecurity training providers, industry members), evaluating the framework via joint exercises/workshops andfurther developing the framework.

Dai, J..  2018.  Situation Awareness-Oriented Cybersecurity Education. 2018 IEEE Frontiers in Education Conference (FIE). :1—8.

This Research to Practice Full Paper presents a new methodology in cybersecurity education. In the context of the cybersecurity profession, the `isolation problem' refers to the observed isolation of different knowledge units, as well as the isolation of technical and business perspectives. Due to limitations in existing cybersecurity education, professionals entering the field are often trapped in microscopic perspectives, and struggle to extend their findings to grasp the big picture in a target network scenario. Guided by a previous developed and published framework named “cross-layer situation knowledge reference model” (SKRM), which delivers comprehensive level big picture situation awareness, our new methodology targets at developing suites of teaching modules to address the above issues. The modules, featuring interactive hands-on labs that emulate real-world multiple-step attacks, will help students form a knowledge network instead of isolated conceptual knowledge units. Students will not just be required to leverage various techniques/tools to analyze breakpoints and complete individual modules; they will be required to connect logically the outputs of these techniques/tools to infer the ground truth and gain big picture awareness of the cyber situation. The modules will be able to be used separately or as a whole in a typical network security course.

Wu, X., Chen, Y., Li, S..  2018.  Contactless Smart Card Experiments in a Cybersecurity Course. 2018 IEEE Frontiers in Education Conference (FIE). :1—4.

This Innovate Practice Work in Progress paper is about education on Cybersecurity, which is essential in training of innovative talents in the era of the Internet. Besides knowledge and skills, it is important as well to enhance the students' awareness of cybersecurity in daily life. Considering that contactless smart cards are common and widely used in various areas, one basic and two advanced contactless smart card experiments were designed innovatively and assigned to junior students in 3-people groups in an introductory cybersecurity summer course. The experimental principles, facilities, contents and arrangement are introduced successively. Classroom tests were managed before and after the experiments, and a box and whisker plot is used to describe the distributions of the scores in both tests. The experimental output and student feedback implied the learning objectives were achieved through the problem-based, active and group learning experience during the experiments.

Zeng, Z., Deng, Y., Hsiao, I., Huang, D., Chung, C..  2018.  Improving student learning performance in a virtual hands-on lab system in cybersecurity education. 2018 IEEE Frontiers in Education Conference (FIE). :1—5.

This Research Work in Progress paper presents a study on improving student learning performance in a virtual hands-on lab system in cybersecurity education. As the demand for cybersecurity-trained professionals rapidly increasing, virtual hands-on lab systems have been introduced into cybersecurity education as a tool to enhance students' learning. To improve learning in a virtual hands-on lab system, instructors need to understand: what learning activities are associated with students' learning performance in this system? What relationship exists between different learning activities? What instructors can do to improve learning outcomes in this system? However, few of these questions has been studied for using virtual hands-on lab in cybersecurity education. In this research, we present our recent findings by identifying that two learning activities are positively associated with students' learning performance. Notably, the learning activity of reading lab materials (p \textbackslashtextless; 0:01) plays a more significant role in hands-on learning than the learning activity of working on lab tasks (p \textbackslashtextless; 0:05) in cybersecurity education.In addition, a student, who spends longer time on reading lab materials, may work longer time on lab tasks (p \textbackslashtextless; 0:01).

Liu, D. Y. W., Leung, A. C. Y., Au, M. H., Luo, X., Chiu, P. H. P., Im, S. W. T., Lam, W. W. M..  2019.  Virtual Laboratory: Facilitating Teaching and Learning in Cybersecurity for Students with Diverse Disciplines. 2019 IEEE International Conference on Engineering, Technology and Education (TALE). :1—6.

Cybersecurity education is a pressing need, when computer systems and mobile devices are ubiquitous and so are the associated threats. However, in the teaching and learning process of cybersecurity, it is challenging when the students are from diverse disciplines with various academic backgrounds. In this project, a number of virtual laboratories are developed to facilitate the teaching and learning process in a cybersecurity course. The aim of the laboratories is to strengthen students’ understanding of cybersecurity topics, and to provide students hands-on experience of encountering various security threats. The results of this project indicate that virtual laboratories do facilitate the teaching and learning process in cybersecurity for diverse discipline students. Also, we observed that there is an underestimation of the difficulty of studying cybersecurity by the students due to the general image of cybersecurity in public, which had a negative impact on the student’s interest in studying cybersecurity.

Flores, P..  2019.  Digital Simulation in the Virtual World: Its Effect in the Knowledge and Attitude of Students Towards Cybersecurity. 2019 Sixth HCT Information Technology Trends (ITT). :1—5.

The search for alternative delivery modes to teaching has been one of the pressing concerns of numerous educational institutions. One key innovation to improve teaching and learning is e-learning which has undergone enormous improvements. From its focus on text-based environment, it has evolved into Virtual Learning Environments (VLEs) which provide more stimulating and immersive experiences among learners and educators. An example of VLEs is the virtual world which is an emerging educational platform among universities worldwide. One very interesting topic that can be taught using the virtual world is cybersecurity. Simulating cybersecurity in the virtual world may give a realistic experience to students which can be hardly achieved by classroom teaching. To date, there are quite a number of studies focused on cybersecurity awareness and cybersecurity behavior. But none has focused looking into the effect of digital simulation in the virtual world, as a new educational platform, in the cybersecurity attitude of the students. It is in this regard that this study has been conducted by designing simulation in the virtual world lessons that teaches the five aspects of cybersecurity namely; malware, phishing, social engineering, password usage and online scam, which are the most common cybersecurity issues. The study sought to examine the effect of this digital simulation design in the cybersecurity knowledge and attitude of the students. The result of the study ascertains that students exposed under simulation in the virtual world have a greater positive change in cybersecurity knowledge and attitude than their counterparts.

Turkanović, M., Welzer, T., Hölbl, M..  2019.  An Example of a Cybersecurity Education Model. 2019 29th Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE). :1—4.

IT technology is a vital part of our everyday life and society. Additionally, as it is present in strategic domains like the military, healthcare or critical infrastructure, the aspect of protection, i.e. cybersecurity is of utmost importance. In recent years, the demand for cybersecurity experts is exponentially rising. Additionally, the field of cybersecurity is very much interdisciplinary and therefore requires a broad set of skills. Renowned organisations as ACM or IEEE have recognized the importance of cybersecurity experts and proposed guidelines for higher education training of such professionals. This paper presents an overview of a cybersecurity education model from the Information Systems and Information Technology perspective together with a good example and experience of the University of Maribor. The presented education model is shaped according to the guidelines by the Joint Task Force on Cybersecurity Education and the expectations of the Slovene industry regarding the knowledge and skills their future employees should possess.

Shin, S., Seto, Y., Kasai, Y., Ka, R., Kuroki, D., Toyoda, S., Hasegawa, K., Midorikawa, K..  2019.  Development of Training System and Practice Contents for Cybersecurity Education. 2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI). :172—177.

In this paper, we propose a cybersecurity exercise system in a virtual computer environment. The human resource development for security fields is an urgent issue because of the threat of cyber-attacks, recently, is increasing, many incidents occurring, but there is a not enough security personnel to respond. Some universities and companies are conducting education using a commercial training system on the market. However, built and operates the training system is expensive, therefore difficult to use in higher education institutions and SMEs. However, to build and operates, the training system needs high cost, thus difficult to use in higher education institutions and SMEs. For this reason, we developed the CyExec: a cybersecurity exercise system consisting of a virtual computer environment using VirtualBox and Docker. We also implemented the WebGoat that is an OSS vulnerability diagnosis and learning program on the CyExec and developed an attack and defense exercise program.

Yuan, X., Zhang, T., Shama, A. A., Xu, J., Yang, L., Ellis, J., He, W., Waters, C..  2019.  Teaching Cybersecurity Using Guided Inquiry Collaborative Learning. 2019 IEEE Frontiers in Education Conference (FIE). :1—6.

This Innovate Practice Full Paper describes our experience with teaching cybersecurity topics using guided inquiry collaborative learning. The goal is to not only develop the students' in-depth technical knowledge, but also “soft skills” such as communication, attitude, team work, networking, problem-solving and critical thinking. This paper reports our experience with developing and using the Guided Inquiry Collaborative Learning materials on the topics of firewall and IPsec. Pre- and post-surveys were conducted to access the effectiveness of the developed materials and teaching methods in terms of learning outcome, attitudes, learning experience and motivation. Analysis of the survey data shows that students had increased learning outcome, participation in class, and interest with Guided Inquiry Collaborative Learning.

Ajjimaporn, P., Gibbons, M., Stoick, B., Straub, J..  2019.  Automated Student Assessment for Cybersecurity Courses. 2019 14th Annual Conference System of Systems Engineering (SoSE). :93—95.

The need for cybersecurity knowledge and skills is constantly growing as our lives become more integrated with the digital world. In order to meet this demand, educational institutions must continue to innovate within the field of cybersecurity education and make this educational process as effective and efficient as possible. We seek to accomplish this goal by taking an existing cybersecurity educational technology and adding automated grading and assessment functionality to it. This will reduce costs and maximize scalability by reducing or even eliminating the need for human graders.

Stange, M., Tang, C., Tucker, C., Servine, C., Geissler, M..  2019.  Cybersecurity Associate Degree Program Curriculum. 2019 IEEE International Symposium on Technologies for Homeland Security (HST). :1—5.

The spotlight is on cybersecurity education programs to develop a qualified cybersecurity workforce to meet the demand of the professional field. The ACM CCECC (Committee for Computing Education in Community Colleges) is leading the creation of a set of guidelines for associate degree cybersecurity programs called Cyber2yr, formerly known as CSEC2Y. A task force of community college educators have created a student competency focused curriculum that will serve as a global cybersecurity guide for applied (AAS) and transfer (AS) degree programs to develop a knowledgeable and capable associate level cybersecurity workforce. Based on the importance of the Cyber2yr work; ABET a nonprofit, non-governmental agency that accredits computing programs has created accreditation criteria for two-year cybersecurity programs.

Thomas, L. J., Balders, M., Countney, Z., Zhong, C., Yao, J., Xu, C..  2019.  Cybersecurity Education: From Beginners to Advanced Players in Cybersecurity Competitions. 2019 IEEE International Conference on Intelligence and Security Informatics (ISI). :149—151.

Cybersecurity competitions have been shown to be an effective approach for promoting student engagement through active learning in cybersecurity. Players can gain hands-on experience in puzzle-based or capture-the-flag type tasks that promote learning. However, novice players with limited prior knowledge in cybersecurity usually found difficult to have a clue to solve a problem and get frustrated at the early stage. To enhance student engagement, it is important to study the experiences of novices to better understand their learning needs. To achieve this goal, we conducted a 4-month longitudinal case study which involves 11 undergraduate students participating in a college-level cybersecurity competition, National Cyber League (NCL) competition. The competition includes two individual games and one team game. Questionnaires and in-person interviews were conducted before and after each game to collect the players' feedback on their experience, learning challenges and needs, and information about their motivation, interests and confidence level. The collected data demonstrate that the primary concern going into these competitions stemmed from a lack of knowledge regarding cybersecurity concepts and tools. Players' interests and confidence can be increased by going through systematic training.

2020-08-28
Kommera, Nikitha, Kaleem, Faisal, Shah Harooni, Syed Mubashir.  2016.  Smart augmented reality glasses in cybersecurity and forensic education. 2016 IEEE Conference on Intelligence and Security Informatics (ISI). :279—281.
Augmented reality is changing the way its users see the world. Smart augmented-reality glasses, with high resolution Optical Head Mounted display, supplements views of the real-world using video, audio, or graphics projected in front of user's eye. The area of Smart Glasses and heads-up display devices is not a new one, however in the last few years, it has seen an extensive growth in various fields including education. Our work takes advantage of a student's ability to adapt to new enabling technologies to investigate improvements teaching techniques in STEM areas and enhance the effectiveness and efficiency in teaching the new course content. In this paper, we propose to focus on the application of Smart Augmented-Reality Glasses in cybersecurity education to attract and retain students in STEM. In addition, creative ways to learn cybersecurity education via Smart Glasses will be explored using a Discovery Learning approach. This mode of delivery will allow students to interact with cybersecurity theories in an innovative, interactive and effective way, enhancing their overall live experience and experimental learning. With the help of collected data and in-depth analysis of existing smart glasses, the ongoing work will lay the groundwork for developing augmented reality applications that will enhance the learning experiences of students. Ultimately, research conducted with the glasses and applications may help to identify the unique skillsets of cybersecurity analysts, learning gaps and learning solutions.
2020-03-18
Offenberger, Spencer, Herman, Geoffrey L., Peterson, Peter, Sherman, Alan T, Golaszewski, Enis, Scheponik, Travis, Oliva, Linda.  2019.  Initial Validation of the Cybersecurity Concept Inventory: Pilot Testing and Expert Review. 2019 IEEE Frontiers in Education Conference (FIE). :1–9.
We analyze expert review and student performance data to evaluate the validity of the Cybersecurity Concept Inventory (CCI) for assessing student knowledge of core cybersecurity concepts after a first course on the topic. A panel of 12 experts in cybersecurity reviewed the CCI, and 142 students from six different institutions took the CCI as a pilot test. The panel reviewed each item of the CCI and the overwhelming majority rated every item as measuring appropriate cybersecurity knowledge. We administered the CCI to students taking a first cybersecurity course either online or proctored by the course instructor. We applied classical test theory to evaluate the quality of the CCI. This evaluation showed that the CCI is sufficiently reliable for measuring student knowledge of cybersecurity and that the CCI may be too difficult as a whole. We describe the results of the expert review and the pilot test and provide recommendations for the continued improvement of the CCI.
Zhang, Ruipeng, Xu, Chen, Xie, Mengjun.  2019.  Powering Hands-on Cybersecurity Practices with Cloud Computing. 2019 IEEE 27th International Conference on Network Protocols (ICNP). :1–2.
Cybersecurity education and training have gained increasing attention in all sectors due to the prevalence and quick evolution of cyberattacks. A variety of platforms and systems have been proposed and developed to accommodate the growing needs of hands-on cybersecurity practice. However, those systems are either lacking sufficient flexibility (e.g., tied to a specific virtual computing service provider, little customization support) or difficult to scale. In this work, we present a cloud-based platform named EZSetup for hands-on cybersecurity practice at scale and our experience of using it in class. EZSetup is customizable and cloud-agnostic. Users can create labs through an intuitive Web interface and deploy them onto one or multiple clouds. We have used NSF funded Chameleon cloud and our private OpenStack cloud to develop, test and deploy EZSetup. We have developed 14 network and security labs using the tool and included six labs in an undergraduate network security course in spring 2019. Our survey results show that students have very positive feedback on using EZSetup and computing clouds for hands-on cybersecurity practice.
2018-11-19
Burley, Diana, Bishop, Matt, Kaza, Siddharth, Gibson, David S., Hawthorne, Elizabeth, Buck, Scott.  2017.  ACM Joint Task Force on Cybersecurity Education. Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education. :683–684.
In this special session, members of the ACM Joint Task Force (JTF) on Cybersecurity Education will provide an overview of the task force mission, objectives, and release a draft of the curricular guidelines. After the overview, task force members will engage session participants in the curricular development process and solicit feedback on the draft guidelines.
2017-08-18
Shillair, Ruth.  2016.  Talking About Online Safety: A Qualitative Study Exploring the Cybersecurity Learning Process of Online Labor Market Workers. Proceedings of the 34th ACM International Conference on the Design of Communication. :21:1–21:9.

Technological changes bring great efficiencies and opportunities; however, they also bring new threats and dangers that users are often ill prepared to handle. Some individuals have training at work or school while others have family or friends to help them. However, there are few widely known or ubiquitous educational programs to inform and motivate users to develop safe cybersecurity practices. Additionally, little is known about learning strategies in this domain. Understanding how active Internet users have learned their security practices can give insight into more effective learning methods. I surveyed 800 online labor workers to discover their learning processes. They shared how they had to construct their own schema and negotiate meaning in a complex domain. Findings suggest a need to help users build a dynamic mental model of security. Participants recommend encouraging participatory and constructive learning, multi-model dissemination, and ubiquitous opportunities for learning security behaviors.

Sprengel, Matthew D., Pittman, Jason M..  2016.  An Enhanced Visualization Tool for Teaching Monoalphabetic Substitution Cipher Frequency Analysis. Proceedings of the 2016 ACM SIGMIS Conference on Computers and People Research. :29–30.

Information Systems curricula require on-going and frequent review [2] [11]. Furthermore, such curricula must be flexible because of the fast-paced, dynamic nature of the workplace. Such flexibility can be maintained through modernizing course content or, inclusively, exchanging hardware or software for newer versions. Alternatively, flexibility can arise from incorporating new information into curricula from other disciplines. One field where the pace of change is extremely high is cybersecurity [3]. Students are left with outdated skills when curricula lag behind the pace of change in industry. For example, cryptography is a required learning objective in the DHS/NSA Center of Academic Excellence (CAE) knowledge criteria [1]. However, the overarching curriculum associated with basic ciphers has gone unchanged for decades. Indeed, a general problem in cybersecurity education is that students lack fundamental knowledge in areas such as ciphers [5]. In response, researchers have developed a variety of interactive classroom visualization tools [5] [8] [9]. Such tools visualize the standard approach to frequency analysis of simple substitution ciphers that includes review of most common, single letters in ciphertext. While fundamental ciphers such as the monoalphabetic substitution cipher have not been updated (these are historical ciphers), collective understanding of how humans interact with language has changed. Updated understanding in both English language pedagogy [10] [12] and automated cryptanalysis of substitution ciphers [4] potentially renders the interactive classroom visualization tools incomplete or outdated. Classroom visualization tools are powerful teaching aids, particularly for abstract concepts. Existing research has established that such tools promote an active learning environment that translates to not only effective learning conditions but also higher student retention rates [7]. However, visualization tools require extensive planning and design when used to actively engage students with detailed, specific knowledge units such as ciphers [7] [8]. Accordingly, we propose a heatmap-based frequency analysis visualization solution that (a) incorporates digraph and trigraph language processing norms; (b) and enhances the active learning pedagogy inherent in visualization tools. Preliminary results indicate that study participants take approximately 15% longer to learn the heatmap-based frequency analysis technique compared to traditional frequency analysis but demonstrate a 50% increase in efficacy when tasked with solving simple substitution ciphers. Further, a heatmap-based solution contributes positively to the field insofar as educators have an additional tool to use in the classroom. As well, the heatmap visualization tool may allow researchers to comparatively examine efficacy of visualization tools in the cryptanalysis of mono-alphabetic substitution ciphers.