Biblio
Reliable operation of power systems is a primary challenge for the system operators. With the advancement in technology and grid automation, power systems are becoming more vulnerable to cyber-attacks. The main goal of adversaries is to take advantage of these vulnerabilities and destabilize the system. This paper describes a game-theoretic approach to attacker / defender modeling in power systems. In our models, the attacker can strategically identify the subset of substations that maximize damage when compromised. However, the defender can identify the critical subset of substations to protect in order to minimize the damage when an attacker launches a cyber-attack. The algorithms for these models are applied to the standard IEEE-14, 39, and 57 bus examples to identify the critical set of substations given an attacker and a defender budget.
The emerging Internet of Things (IoT) applications that leverage ubiquitous connectivity and big data are facilitating the realization of smart everything initiatives. IoT-enabled infrastructures have naturally a multi-layer system architecture with an overlaid or underlaid device network and its coexisting infrastructure network. The connectivity between different components in these two heterogeneous networks plays an important role in delivering real-time information and ensuring a high-level situational awareness. However, IoT- enabled infrastructures face cyber threats due to the wireless nature of communications. Therefore, maintaining the network connectivity in the presence of adversaries is a critical task for the infrastructure network operators. In this paper, we establish a three-player three-stage game-theoretic framework including two network operators and one attacker to capture the secure design of multi- layer infrastructure networks by allocating limited resources. We use subgame perfect Nash equilibrium (SPE) to characterize the strategies of players with sequential moves. In addition, we assess the efficiency of the equilibrium network by comparing with its team optimal solution counterparts in which two network operators can coordinate. We further design a scalable algorithm to guide the construction of the equilibrium IoT-enabled infrastructure networks. Finally, we use case studies on the emerging paradigm of Internet of Battlefield Things (IoBT) to corroborate the obtained results.
In this paper, a novel game-theoretic framework is introduced to analyze and enhance the security of adversarial Internet of Battlefield Things (IoBT) systems. In particular, a dynamic, psychological network interdiction game is formulated between a soldier and an attacker. In this game, the soldier seeks to find the optimal path to minimize the time needed to reach a destination, while maintaining a desired bit error rate (BER) performance by selectively communicating with certain IoBT devices. The attacker, on the other hand, seeks to find the optimal IoBT devices to attack, so as to maximize the BER of the soldier and hinder the soldier's progress. In this game, the soldier and attacker's first- order and second-order beliefs on each others' behavior are formulated to capture their psychological behavior. Using tools from psychological game theory, the soldier and attacker's intention to harm one another is captured in their utilities, based on their beliefs. A psychological forward induction-based solution is proposed to solve the dynamic game. This approach can find a psychological sequential equilibrium of the game, upon convergence. Simulation results show that, whenever the soldier explicitly intends to frustrate the attacker, the soldier's material payoff is increased by up to 15.6% compared to a traditional dynamic Bayesian game.
In this paper, the problem of network connectivity is studied for an adversarial Internet of Battlefield Things (IoBT) system in which an attacker aims at disrupting the connectivity of the network by choosing to compromise one of the IoBT nodes at each time epoch. To counter such attacks, an IoBT defender attempts to reestablish the IoBT connectivity by either deploying new IoBT nodes or by changing the roles of existing nodes. This problem is formulated as a dynamic multistage Stackelberg connectivity game that extends classical connectivity games and that explicitly takes into account the characteristics and requirements of the IoBT network. In particular, the defender's payoff captures the IoBT latency as well as the sum of weights of disconnected nodes at each stage of the game. Due to the dependence of the attacker's and defender's actions at each stage of the game on the network state, the feedback Stackelberg solution [feedback Stackelberg equilibrium (FSE)] is used to solve the IoBT connectivity game. Then, sufficient conditions under which the IoBT system will remain connected, when the FSE solution is used, are determined analytically. Numerical results show that the expected number of disconnected sensors, when the FSE solution is used, decreases up to 46% compared to a baseline scenario in which a Stackelberg game with no feedback is used, and up to 43% compared to a baseline equal probability policy.
Cloud federations allow Cloud Service Providers (CSPs) to deliver more efficient service performance by interconnecting their Cloud environments and sharing their resources. However, the security of the federated Cloud service could be compromised if the resources are shared with relatively insecure and unreliable CSPs. In this paper, we propose a Cloud federation formation model that considers the security risk levels of CSPs. We start by quantifying the security risk of CSPs according to well defined evaluation criteria related to security risk avoidance and mitigation, then we model the Cloud federation formation process as a hedonic coalitional game with a preference relation that is based on the security risk levels and reputations of CSPs. We propose a federation formation algorithm that enables CSPs to cooperate while considering the security risk introduced to their infrastructures, and refrain from cooperating with undesirable CSPs. According to the stability-based solution concepts that we use to evaluate the game, the model shows that CSPs will be able to form acceptable federations on the fly to service incoming resource provisioning requests whenever required.
security evaluation of cryptosystem is a critical topic in cryptology. It is used to differentiate among cryptosystems' security. The aim of this paper is to produce a new model for security evaluation of cryptosystems, which is a combination of two theories (Game Theory and Information Theory). The result of evaluation method can help researchers to choose the appropriate cryptosystems in Wireless Communications Networks such as Cognitive Radio Networks.
Cyber security management of systems in the cyberspace has been a challenging problem for both practitioners and the research community. Their proprietary nature along with the complexity renders traditional approaches rather insufficient and creating the need for the adoption of a holistic point of view. This paper draws upon the principles theory game in order to present a novel systemic approach towards cyber security management, taking into account the complex inter-dependencies and providing cost-efficient defense solutions.
This article examines Usage of Game Theory in The Internet Wide Scan. There is compiled model of “Network Scanning” game. There is described process of players interaction in the coalition antagonistic and network games. The concept of target system's cost is suggested. Moreover, there is suggested its application in network scanning, particularly, when detecting honeypot/honeynet systems.
The paper presents the study of protecting wireless sensor network (WSNs) by using game theory for malicious node. By means of game theory the malicious attack nodes can be effectively modeled. In this research there is study on different game theoretic strategies for WSNs. Wireless sensor network are made upon the open shared medium which make easy to built attack. Jamming is the most serious security threats for information preservation. The key purpose of this paper is to present a general synopsis of jamming technique, a variety of types of jammers and its prevention technique by means of game theory. There is a network go through from numerous kind of external and internal attack. The jamming of attack that can be taking place because of the high communication inside the network execute by the nodes in the network. As soon as the weighty communications raise the power expenditure and network load also increases. In research work a game theoretic representation is define for the safe communication on the network.
We define a number of threat models to describe the goals, the available information and the actions characterising the behaviour of a possible attacker in multimedia forensic scenarios. We distinguish between an investigative scenario, wherein the forensic analysis is used to guide the investigative action and a use-in-court scenario, wherein forensic evidence must be defended during a lawsuit. We argue that the goals and actions of the attacker in these two cases are very different, thus exposing the forensic analyst to different challenges. Distinction is also made between model-based techniques and techniques based on machine learning, showing how in the latter case the necessity of defining a proper training set enriches the set of actions available to the attacker. By leveraging on the previous analysis, we then introduce some game-theoretic models to describe the interaction between the forensic analyst and the attacker in the investigative and use-in-court scenarios.
Intrusion Detection Systems (IDSs) are crucial security mechanisms widely deployed for critical network protection. However, conventional IDSs become incompetent due to the rapid growth in network size and the sophistication of large scale attacks. To mitigate this problem, Collaborative IDSs (CIDSs) have been proposed in literature. In CIDSs, a number of IDSs exchange their intrusion alerts and other relevant data so as to achieve better intrusion detection performance. Nevertheless, the required information exchange may result in privacy leakage, especially when these IDSs belong to different self-interested organizations. In order to obtain a quantitative understanding of the fundamental tradeoff between the intrusion detection accuracy and the organizations' privacy, a repeated two-layer single-leader multi-follower game is proposed in this work. Based on our game-theoretic analysis, we are able to derive the expected behaviors of both the attacker and the IDSs and obtain the utility-privacy tradeoff curve. In addition, the existence of Nash equilibrium (NE) is proved and an asynchronous dynamic update algorithm is proposed to compute the optimal collaboration strategies of IDSs. Finally, simulation results are shown to validate the analysis.
In the cloud computing era, in order to avoid computational burdens, many organizations tend to outsource their computations to third-party cloud servers. In order to protect service quality, the integrity of computation results need to be guaranteed. In this paper, we develop a game theoretic framework which helps the outsourcer to maximize its payoff while ensuring the desired level of integrity for the outsourced computation. We define two Stackelberg games and analyze the optimal setting's sensitivity for the parameters of the model.
Many companies within the Internet of Things (IoT) sector rely on the personal data of users to deliver and monetize their services, creating a high demand for personal information. A user can be seen as making a series of transactions, each involving the exchange of personal data for a service. In this paper, we argue that privacy can be described quantitatively, using the game- theoretic concept of value of information (VoI), enabling us to assess whether each exchange is an advantageous one for the user. We introduce PrivacyGate, an extension to the Android operating system built for the purpose of studying privacy of IoT transactions. An example study, and its initial results, are provided to illustrate its capabilities.
Due to the increasing concerns of securing private information, context-aware Internet of Things (IoT) applications are in dire need of supporting data privacy preservation for users. In the past years, game theory has been widely applied to design secure and privacy-preserving protocols for users to counter various attacks, and most of the existing work is based on a two-player game model, i.e., a user/defender-attacker game. In this paper, we consider a more practical scenario which involves three players: a user, an attacker, and a service provider, and such a complicated system renders any two-player model inapplicable. To capture the complex interactions between the service provider, the user, and the attacker, we propose a hierarchical two-layer three-player game framework. Finally, we carry out a comprehensive numerical study to validate our proposed game framework and theoretical analysis.
Blockchain has been applied to study data privacy and network security recently. In this paper, we propose a punishment scheme based on the action record on the blockchain to suppress the attack motivation of the edge servers and the mobile devices in the edge network. The interactions between a mobile device and an edge server are formulated as a blockchain security game, in which the mobile device sends a request to the server to obtain real-time service or launches attacks against the server for illegal security gains, and the server chooses to perform the request from the device or attack it. The Nash equilibria (NEs) of the game are derived and the conditions that each NE exists are provided to disclose how the punishment scheme impacts the adversary behaviors of the mobile device and the edge server.
With a large number of sensors and control units in networked systems, distributed support vector machines (DSVMs) play a fundamental role in scalable and efficient multi-sensor classification and prediction tasks. However, DSVMs are vulnerable to adversaries who can modify and generate data to deceive the system to misclassification and misprediction. This work aims to design defense strategies for DSVM learner against a potential adversary. We use a game-theoretic framework to capture the conflicting interests between the DSVM learner and the attacker. The Nash equilibrium of the game allows predicting the outcome of learning algorithms in adversarial environments, and enhancing the resilience of the machine learning through dynamic distributed algorithms. We develop a secure and resilient DSVM algorithm with rejection method, and show its resiliency against adversary with numerical experiments.
Most of Wireless Sensor Networks (WSNs) are usually deployed in hostile environments where the communications conditions are not stable and not reliable. Hence, there is a need to design an effective distributed schemes to enable the sensors cooperating in order to recover the sensed data. In this paper, we establish a novel cooperative data exchange (CDE) scheme using instantly decodable network coding (IDNC) across the sensor nodes. We model the problem using the cooperative game theory in partition form. We develop also a distributed merge-and-split algorithm in order to form dynamically coalitions that maximize their utilities in terms of both energy consumption and IDNC delay experienced by all sensors. Indeed, the proposed algorithm enables these sensors to self-organize into stable clustered network structure where all sensors do not have incentives to change the cluster he is part of. Simulation results show that our cooperative scheme allows nodes not only to reduce the energy consumption, but also the IDNC completion time.